mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-06-06 01:13:45 -04:00
1273 lines
48 KiB
C++
1273 lines
48 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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#include "input_common/drivers/sdl_driver.h"
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namespace InputCommon {
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namespace {
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Common::UUID GetGUID(SDL_Joystick* joystick) {
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const SDL_GUID guid = SDL_GetJoystickGUID(joystick);
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std::array<u8, 16> data{};
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std::memcpy(data.data(), guid.data, sizeof(data));
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// Clear controller name crc
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std::memset(data.data() + 2, 0, sizeof(u16));
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return Common::UUID{data};
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}
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using GamepadBindings = std::vector<SDL_GamepadBinding>;
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SDL_GamepadBinding EmptyBinding() {
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SDL_GamepadBinding binding{};
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binding.input_type = SDL_GAMEPAD_BINDTYPE_NONE;
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return binding;
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}
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GamepadBindings GetBindings(SDL_Gamepad* controller) {
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if (controller == nullptr) {
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return {};
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}
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int binding_count = 0;
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SDL_GamepadBinding** bindings = SDL_GetGamepadBindings(controller, &binding_count);
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if (bindings == nullptr) {
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return {};
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}
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GamepadBindings cached_bindings{};
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cached_bindings.reserve(static_cast<std::size_t>(binding_count));
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for (int i = 0; i < binding_count; ++i) {
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if (const auto* current = bindings[i]) {
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cached_bindings.emplace_back(*current);
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}
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}
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SDL_free(bindings);
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return cached_bindings;
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}
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template <typename Predicate>
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SDL_GamepadBinding FindBinding(const GamepadBindings& bindings, Predicate matches) {
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const auto it = std::find_if(bindings.begin(), bindings.end(), matches);
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return it != bindings.end() ? *it : EmptyBinding();
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}
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SDL_GamepadBinding GetBindingForButton(const GamepadBindings& bindings, SDL_GamepadButton button) {
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return FindBinding(bindings, [button](const SDL_GamepadBinding& current) {
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return current.output_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
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current.output.button == static_cast<SDL_GamepadButton>(button);
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});
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}
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SDL_GamepadBinding GetBindingForAxis(const GamepadBindings& bindings, SDL_GamepadAxis axis) {
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return FindBinding(bindings, [axis](const SDL_GamepadBinding& current) {
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return current.output_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
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current.output.axis.axis == static_cast<SDL_GamepadAxis>(axis);
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});
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}
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} // Anonymous namespace
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static bool SDLEventWatcher(void* user_data, SDL_Event* event) {
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auto* const sdl_state = static_cast<SDLDriver*>(user_data);
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sdl_state->HandleGameControllerEvent(*event);
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return true;
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}
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class SDLJoystick {
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public:
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SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
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SDL_Gamepad* game_controller)
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: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_CloseJoystick},
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sdl_controller{game_controller, &SDL_CloseGamepad} {
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EnableMotion();
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}
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void EnableMotion() {
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if (!sdl_controller) {
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return;
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}
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SDL_Gamepad* controller = sdl_controller.get();
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if (HasMotion()) {
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SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, false);
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SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, false);
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}
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has_accel = SDL_GamepadHasSensor(controller, SDL_SENSOR_ACCEL);
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has_gyro = SDL_GamepadHasSensor(controller, SDL_SENSOR_GYRO);
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if (has_accel) {
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if (!SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, true)) {
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LOG_WARNING(Input, "Failed to enable accelerometer sensor: {}", SDL_GetError());
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}
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}
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if (has_gyro) {
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if (!SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, true)) {
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LOG_WARNING(Input, "Failed to enable gyroscope sensor: {}", SDL_GetError());
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}
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}
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LOG_INFO(Input, "Controller motion capabilities: accel={} gyro={}", has_accel, has_gyro);
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}
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bool HasMotion() const {
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return has_gyro || has_accel;
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}
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bool UpdateMotion(SDL_GamepadSensorEvent event) {
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constexpr float gravity_constant = 9.80665f;
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std::scoped_lock lock{mutex};
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const u64 sensor_timestamp = event.sensor_timestamp != 0 ? event.sensor_timestamp
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: event.timestamp;
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if (last_motion_update == 0) {
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last_motion_update = sensor_timestamp;
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return false;
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}
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if (sensor_timestamp < last_motion_update) {
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return false;
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}
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// SDL3 reports sensor timestamps in nanoseconds, while the input stack expects
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// delta timestamps in microseconds.
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const u64 time_difference = (sensor_timestamp - last_motion_update) / 1000;
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last_motion_update = sensor_timestamp;
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switch (event.sensor) {
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case SDL_SENSOR_ACCEL: {
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motion.accel_x = -event.data[0] / gravity_constant;
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motion.accel_y = event.data[2] / gravity_constant;
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motion.accel_z = -event.data[1] / gravity_constant;
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break;
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}
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case SDL_SENSOR_GYRO: {
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motion.gyro_x = event.data[0] / (Common::PI * 2);
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motion.gyro_y = -event.data[2] / (Common::PI * 2);
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motion.gyro_z = event.data[1] / (Common::PI * 2);
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break;
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}
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}
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// Ignore duplicated timestamps
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if (time_difference == 0) {
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return false;
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}
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// Motion data is invalid
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if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 &&
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motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) {
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if (motion_error_count++ < 200) {
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return false;
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}
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// Try restarting the sensor
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motion_error_count = 0;
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EnableMotion();
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return false;
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}
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motion_error_count = 0;
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motion.delta_timestamp = time_difference;
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return true;
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}
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const BasicMotion& GetMotion() const {
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return motion;
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}
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bool RumblePlay(const Common::Input::VibrationStatus vibration) {
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constexpr u32 rumble_max_duration_ms = 2000;
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constexpr f32 low_start_sensitivity_limit = 140.0f;
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constexpr f32 low_width_sensitivity_limit = 400.0f;
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constexpr f32 high_start_sensitivity_limit = 200.0f;
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constexpr f32 high_width_sensitivity_limit = 700.0f;
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// Try to provide some feeling of the frequency by reducing the amplitude depending on it.
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f32 low_frequency_scale = 1.0f;
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if (vibration.low_frequency > low_start_sensitivity_limit) {
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low_frequency_scale =
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(std::max)(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
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low_width_sensitivity_limit,
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0.3f);
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}
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f32 low_amplitude = vibration.low_amplitude * low_frequency_scale;
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f32 high_frequency_scale = 1.0f;
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if (vibration.high_frequency > high_start_sensitivity_limit) {
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high_frequency_scale =
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(std::max)(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
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high_width_sensitivity_limit,
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0.3f);
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}
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f32 high_amplitude = vibration.high_amplitude * high_frequency_scale;
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if (sdl_controller) {
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return SDL_RumbleGamepad(sdl_controller.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude), rumble_max_duration_ms);
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} else if (sdl_joystick) {
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return SDL_RumbleJoystick(sdl_joystick.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude),
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rumble_max_duration_ms);
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}
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return false;
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}
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bool HasHDRumble() const {
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constexpr Uint16 valve_vendor_id = 0x28DE;
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const auto is_known_hd_type = [](SDL_GamepadType type) {
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return type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO ||
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type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
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type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT ||
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type == SDL_GAMEPAD_TYPE_PS5;
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};
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// Valve hardware doesn't have any enums in SDL, so we have to support it manually.
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// Since they have HD rumble, we can assume that all their hardware supports it, even if we can't detect the exact type.
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if (sdl_controller) {
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if (is_known_hd_type(SDL_GetGamepadType(sdl_controller.get())) ||
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SDL_GetGamepadVendor(sdl_controller.get()) == valve_vendor_id) {
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return true;
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}
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}
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if (sdl_joystick) {
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if (SDL_GetJoystickVendor(sdl_joystick.get()) == valve_vendor_id) {
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return true;
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}
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}
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return false;
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}
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void EnableVibration(bool is_enabled) {
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has_vibration = is_enabled;
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is_vibration_tested = true;
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}
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bool HasVibration() const {
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return has_vibration;
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}
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bool IsVibrationTested() const {
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return is_vibration_tested;
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}
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/**
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* The Pad identifier of the joystick
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*/
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const PadIdentifier GetPadIdentifier() const {
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return {
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.guid = guid,
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.port = static_cast<std::size_t>(port),
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.pad = 0,
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};
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}
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/**
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* The guid of the joystick
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*/
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const Common::UUID& GetGUID() const {
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return guid;
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}
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/**
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* The number of joystick from the same type that were connected before this joystick
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*/
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int GetPort() const {
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return port;
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}
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SDL_Joystick* GetSDLJoystick() const {
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return sdl_joystick.get();
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}
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SDL_Gamepad* GetSDLGameController() const {
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return sdl_controller.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_Gamepad* controller) {
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sdl_joystick.reset(joystick);
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sdl_controller.reset(controller);
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}
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bool IsJoyconLeft() const {
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const std::string controller_name = GetControllerName();
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if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
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return true;
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}
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if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
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return true;
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}
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return false;
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}
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bool IsJoyconRight() const {
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const std::string controller_name = GetControllerName();
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if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
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return true;
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}
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if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
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return true;
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}
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return false;
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}
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Common::Input::BatteryLevel GetBatteryLevel(SDL_PowerState battery_level, int percent) {
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if (battery_level == SDL_POWERSTATE_CHARGING) {
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return Common::Input::BatteryLevel::Charging;
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}
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if (percent >= 0 && percent <= 100) {
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if (percent <= 5) {
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return Common::Input::BatteryLevel::Empty;
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}
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if (percent <= 20) {
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return Common::Input::BatteryLevel::Critical;
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}
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if (percent <= 40) {
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return Common::Input::BatteryLevel::Low;
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}
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if (percent <= 70) {
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return Common::Input::BatteryLevel::Medium;
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}
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return Common::Input::BatteryLevel::Full;
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}
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switch (battery_level) {
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case SDL_POWERSTATE_ON_BATTERY:
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return Common::Input::BatteryLevel::Medium;
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case SDL_POWERSTATE_NO_BATTERY:
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return Common::Input::BatteryLevel::None;
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case SDL_POWERSTATE_CHARGED:
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return Common::Input::BatteryLevel::Full;
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case SDL_POWERSTATE_ERROR:
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case SDL_POWERSTATE_UNKNOWN:
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default:
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return Common::Input::BatteryLevel::None;
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}
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}
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std::string GetControllerName() const {
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if (sdl_controller) {
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switch (SDL_GetGamepadType(sdl_controller.get())) {
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case SDL_GAMEPAD_TYPE_XBOX360:
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return "Xbox 360 Controller";
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case SDL_GAMEPAD_TYPE_XBOXONE:
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return "Xbox One Controller";
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case SDL_GAMEPAD_TYPE_PS3:
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return "DualShock 3 Controller";
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case SDL_GAMEPAD_TYPE_PS4:
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return "DualShock 4 Controller";
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case SDL_GAMEPAD_TYPE_PS5:
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return "DualSense Controller";
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default:
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break;
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}
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const auto name = SDL_GetGamepadName(sdl_controller.get());
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if (name) {
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return name;
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}
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}
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if (sdl_joystick) {
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const auto name = SDL_GetJoystickName(sdl_joystick.get());
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if (name) {
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return name;
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}
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}
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return "Unknown";
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}
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private:
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Common::UUID guid;
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_CloseJoystick)> sdl_joystick;
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std::unique_ptr<SDL_Gamepad, decltype(&SDL_CloseGamepad)> sdl_controller;
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mutable std::mutex mutex;
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u64 last_motion_update{};
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std::size_t motion_error_count{};
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bool has_gyro{false};
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bool has_accel{false};
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bool has_vibration{false};
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bool is_vibration_tested{false};
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BasicMotion motion;
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};
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) {
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std::scoped_lock lock{joystick_map_mutex};
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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while (it->second.size() <= static_cast<std::size_t>(port)) {
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
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nullptr, nullptr);
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it->second.emplace_back(std::move(joystick));
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}
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return it->second[static_cast<std::size_t>(port)];
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
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return GetSDLJoystickByGUID(Common::UUID{guid}, port);
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}
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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auto sdl_joystick = SDL_GetJoystickFromID(sdl_id);
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if (sdl_joystick == nullptr) {
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return nullptr;
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}
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const auto guid = GetGUID(sdl_joystick);
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std::scoped_lock lock{joystick_map_mutex};
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const auto map_it = joystick_map.find(guid);
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if (map_it == joystick_map.end()) {
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return nullptr;
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}
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const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[&sdl_joystick](const auto& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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if (vec_it == map_it->second.end()) {
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return nullptr;
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}
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return *vec_it;
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}
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGamepadID(SDL_JoystickID sdl_id) {
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auto* const sdl_gamepad = SDL_GetGamepadFromID(sdl_id);
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if (sdl_gamepad == nullptr) {
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return nullptr;
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}
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auto* const sdl_joystick = SDL_GetGamepadJoystick(sdl_gamepad);
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if (sdl_joystick == nullptr) {
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return nullptr;
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}
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const auto guid = GetGUID(sdl_joystick);
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std::scoped_lock lock{joystick_map_mutex};
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const auto map_it = joystick_map.find(guid);
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if (map_it == joystick_map.end()) {
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return nullptr;
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}
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const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[sdl_joystick, sdl_gamepad](const auto& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick ||
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joystick->GetSDLGameController() == sdl_gamepad;
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});
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if (vec_it == map_it->second.end()) {
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return nullptr;
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}
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return *vec_it;
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}
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void SDLDriver::InitJoystick(SDL_JoystickID joystick_id) {
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SDL_Joystick* sdl_joystick = SDL_OpenJoystick(joystick_id);
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SDL_Gamepad* sdl_gamecontroller = nullptr;
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int battery_percent = -1;
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SDL_PowerState battery_state = SDL_POWERSTATE_UNKNOWN;
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if (SDL_IsGamepad(joystick_id)) {
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sdl_gamecontroller = SDL_OpenGamepad(joystick_id);
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}
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if (!sdl_joystick) {
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LOG_ERROR(Input, "Failed to open joystick {}", joystick_id);
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return;
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}
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battery_state = SDL_GetJoystickPowerInfo(sdl_joystick, &battery_percent);
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const auto guid = GetGUID(sdl_joystick);
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|
|
if (Settings::values.enable_joycon_driver) {
|
|
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e &&
|
|
(guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) {
|
|
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_id);
|
|
SDL_CloseJoystick(sdl_joystick);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (Settings::values.enable_procon_driver) {
|
|
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) {
|
|
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_id);
|
|
SDL_CloseJoystick(sdl_joystick);
|
|
return;
|
|
}
|
|
}
|
|
|
|
std::scoped_lock lock{joystick_map_mutex};
|
|
if (joystick_map.find(guid) == joystick_map.end()) {
|
|
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
|
PreSetController(joystick->GetPadIdentifier());
|
|
joystick->EnableMotion();
|
|
SetBattery(joystick->GetPadIdentifier(),
|
|
joystick->GetBatteryLevel(battery_state, battery_percent));
|
|
joystick_map[guid].emplace_back(std::move(joystick));
|
|
return;
|
|
}
|
|
|
|
auto& joystick_guid_list = joystick_map[guid];
|
|
const auto joystick_it =
|
|
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
|
[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
|
|
|
|
if (joystick_it != joystick_guid_list.end()) {
|
|
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
|
(*joystick_it)->EnableMotion();
|
|
SetBattery((*joystick_it)->GetPadIdentifier(),
|
|
(*joystick_it)->GetBatteryLevel(battery_state, battery_percent));
|
|
return;
|
|
}
|
|
|
|
const int port = static_cast<int>(joystick_guid_list.size());
|
|
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
|
PreSetController(joystick->GetPadIdentifier());
|
|
joystick->EnableMotion();
|
|
SetBattery(joystick->GetPadIdentifier(),
|
|
joystick->GetBatteryLevel(battery_state, battery_percent));
|
|
joystick_guid_list.emplace_back(std::move(joystick));
|
|
}
|
|
|
|
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
|
const auto guid = GetGUID(sdl_joystick);
|
|
|
|
std::scoped_lock lock{joystick_map_mutex};
|
|
// This call to guid is safe since the joystick is guaranteed to be in the map
|
|
const auto& joystick_guid_list = joystick_map[guid];
|
|
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
|
[&sdl_joystick](const auto& joystick) {
|
|
return joystick->GetSDLJoystick() == sdl_joystick;
|
|
});
|
|
|
|
if (joystick_it != joystick_guid_list.end()) {
|
|
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
|
}
|
|
}
|
|
|
|
void SDLDriver::PumpEvents() const {
|
|
if (initialized) {
|
|
SDL_PumpEvents();
|
|
}
|
|
}
|
|
|
|
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
|
switch (event.type) {
|
|
case SDL_EVENT_JOYSTICK_BUTTON_UP: {
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
SetButton(identifier, event.jbutton.button, false);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_EVENT_JOYSTICK_BUTTON_DOWN: {
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
SetButton(identifier, event.jbutton.button, true);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_EVENT_JOYSTICK_HAT_MOTION: {
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
SetHatButton(identifier, event.jhat.hat, event.jhat.value);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_EVENT_JOYSTICK_AXIS_MOTION: {
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: {
|
|
auto joystick = GetSDLJoystickByGamepadID(event.gsensor.which);
|
|
if (!joystick) {
|
|
joystick = GetSDLJoystickBySDLID(event.gsensor.which);
|
|
}
|
|
if (joystick) {
|
|
if (joystick->UpdateMotion(event.gsensor)) {
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
SetMotion(identifier, 0, joystick->GetMotion());
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SDL_EVENT_JOYSTICK_BATTERY_UPDATED: {
|
|
if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) {
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
SetBattery(identifier,
|
|
joystick->GetBatteryLevel(event.jbattery.state, event.jbattery.percent));
|
|
}
|
|
break;
|
|
}
|
|
case SDL_EVENT_JOYSTICK_REMOVED:
|
|
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
|
CloseJoystick(SDL_GetJoystickFromID(event.jdevice.which));
|
|
break;
|
|
case SDL_EVENT_JOYSTICK_ADDED:
|
|
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
|
|
InitJoystick(event.jdevice.which);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SDLDriver::CloseJoysticks() {
|
|
std::scoped_lock lock{joystick_map_mutex};
|
|
joystick_map.clear();
|
|
}
|
|
|
|
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
|
// Set our application name. Currently passed to DBus by SDL and visible to the user through
|
|
// their desktop environment.
|
|
SDL_SetHint(SDL_HINT_APP_NAME, "Eden");
|
|
|
|
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, Settings::values.enable_raw_input ? "1" : "0");
|
|
|
|
// SDL3 defaults Steam Controller Bluetooth HIDAPI support to off, which can disable gyro.
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
|
|
SDL_SetHint(SDL_HINT_GAMECONTROLLER_SENSOR_FUSION, "1");
|
|
SDL_SetHint(SDL_HINT_AUTO_UPDATE_SENSORS, "1");
|
|
|
|
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
|
|
|
// Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled
|
|
if (Settings::values.enable_joycon_driver) {
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
|
|
} else {
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED, "0");
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0");
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, "1");
|
|
}
|
|
|
|
// Disable hidapi drivers for pro controllers when the custom joycon driver is enabled
|
|
if (Settings::values.enable_procon_driver) {
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
|
|
} else {
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
|
|
}
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
|
|
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
|
|
// driver on Linux.
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
|
|
|
// If the frontend is going to manage the event loop, then we don't start one here
|
|
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) == 0;
|
|
if (start_thread && !SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
|
|
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
SDL_AddEventWatch(&SDLEventWatcher, this);
|
|
|
|
initialized = true;
|
|
if (start_thread) {
|
|
vibration_thread = std::thread([this] {
|
|
Common::SetCurrentThreadName("SDL_Vibration");
|
|
using namespace std::chrono_literals;
|
|
while (initialized) {
|
|
SendVibrations();
|
|
std::this_thread::sleep_for(250ms); // 4 TPS
|
|
}
|
|
});
|
|
}
|
|
// Because the events for joystick connection happens before we have our event watcher added, we
|
|
// can just open all the joysticks right here
|
|
int joystick_count = 0;
|
|
SDL_JoystickID* joysticks = SDL_GetJoysticks(&joystick_count);
|
|
if (joysticks != nullptr) {
|
|
for (int i = 0; i < joystick_count; ++i) {
|
|
InitJoystick(joysticks[i]);
|
|
}
|
|
SDL_free(joysticks);
|
|
}
|
|
}
|
|
|
|
SDLDriver::~SDLDriver() {
|
|
CloseJoysticks();
|
|
SDL_RemoveEventWatch(&SDLEventWatcher, this);
|
|
|
|
initialized = false;
|
|
if (start_thread) {
|
|
vibration_thread.join();
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
|
|
}
|
|
}
|
|
|
|
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
|
std::vector<Common::ParamPackage> devices;
|
|
ankerl::unordered_dense::map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
|
|
for (const auto& [key, value] : joystick_map) {
|
|
for (const auto& joystick : value) {
|
|
if (!joystick->GetSDLJoystick()) {
|
|
continue;
|
|
}
|
|
const std::string name =
|
|
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
|
|
devices.emplace_back(Common::ParamPackage{
|
|
{"engine", GetEngineName()},
|
|
{"display", std::move(name)},
|
|
{"guid", joystick->GetGUID().RawString()},
|
|
{"port", std::to_string(joystick->GetPort())},
|
|
});
|
|
if (joystick->IsJoyconLeft()) {
|
|
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add dual controllers
|
|
for (const auto& [key, value] : joystick_map) {
|
|
for (const auto& joystick : value) {
|
|
if (joystick->IsJoyconRight()) {
|
|
if (!joycon_pairs.contains(joystick->GetPort())) {
|
|
continue;
|
|
}
|
|
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
|
|
|
|
const std::string name =
|
|
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
|
|
devices.emplace_back(Common::ParamPackage{
|
|
{"engine", GetEngineName()},
|
|
{"display", std::move(name)},
|
|
{"guid", joystick->GetGUID().RawString()},
|
|
{"guid2", joystick2->GetGUID().RawString()},
|
|
{"port", std::to_string(joystick->GetPort())},
|
|
});
|
|
}
|
|
}
|
|
}
|
|
return devices;
|
|
}
|
|
|
|
Common::Input::DriverResult SDLDriver::SetVibration(
|
|
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
|
|
const auto joystick =
|
|
GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
|
|
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
|
return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
|
|
};
|
|
|
|
// Default exponential curve for rumble
|
|
f32 factor = 0.35f;
|
|
|
|
// If vibration is set as a linear output use a flatter value
|
|
if (vibration.type == Common::Input::VibrationAmplificationType::Linear) {
|
|
factor = 0.5f;
|
|
}
|
|
|
|
// Amplitude for HD rumble needs no modification
|
|
if (joystick->HasHDRumble()) {
|
|
factor = 1.0f;
|
|
}
|
|
|
|
const Common::Input::VibrationStatus new_vibration{
|
|
.low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor),
|
|
.low_frequency = vibration.low_frequency,
|
|
.high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor),
|
|
.high_frequency = vibration.high_frequency,
|
|
.type = Common::Input::VibrationAmplificationType::Exponential,
|
|
};
|
|
|
|
vibration_queue.Push(VibrationRequest{
|
|
.identifier = identifier,
|
|
.vibration = new_vibration,
|
|
});
|
|
|
|
return Common::Input::DriverResult::Success;
|
|
}
|
|
|
|
bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
|
|
const auto joystick =
|
|
GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
|
|
|
|
static constexpr Common::Input::VibrationStatus test_vibration{
|
|
.low_amplitude = 1,
|
|
.low_frequency = 160.0f,
|
|
.high_amplitude = 1,
|
|
.high_frequency = 320.0f,
|
|
.type = Common::Input::VibrationAmplificationType::Exponential,
|
|
};
|
|
|
|
static constexpr Common::Input::VibrationStatus zero_vibration{
|
|
.low_amplitude = 0,
|
|
.low_frequency = 160.0f,
|
|
.high_amplitude = 0,
|
|
.high_frequency = 320.0f,
|
|
.type = Common::Input::VibrationAmplificationType::Exponential,
|
|
};
|
|
|
|
if (joystick->IsVibrationTested()) {
|
|
return joystick->HasVibration();
|
|
}
|
|
|
|
// First vibration might fail
|
|
joystick->RumblePlay(test_vibration);
|
|
|
|
// Wait for about 15ms to ensure the controller is ready for the stop command
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(15));
|
|
|
|
if (!joystick->RumblePlay(zero_vibration)) {
|
|
joystick->EnableVibration(false);
|
|
return false;
|
|
}
|
|
|
|
joystick->EnableVibration(true);
|
|
return true;
|
|
}
|
|
|
|
void SDLDriver::SendVibrations() {
|
|
std::vector<VibrationRequest> filtered_vibrations{};
|
|
while (!vibration_queue.Empty()) {
|
|
VibrationRequest request;
|
|
vibration_queue.Pop(request);
|
|
const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
|
|
static_cast<int>(request.identifier.port));
|
|
const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
|
|
[request](VibrationRequest vibration) {
|
|
return vibration.identifier == request.identifier;
|
|
});
|
|
if (it == filtered_vibrations.end()) {
|
|
filtered_vibrations.push_back(std::move(request));
|
|
continue;
|
|
}
|
|
*it = request;
|
|
}
|
|
|
|
for (const auto& vibration : filtered_vibrations) {
|
|
const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
|
|
static_cast<int>(vibration.identifier.port));
|
|
joystick->RumblePlay(vibration.vibration);
|
|
}
|
|
}
|
|
|
|
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
|
|
s32 axis, float value) const {
|
|
Common::ParamPackage params{};
|
|
params.Set("engine", GetEngineName());
|
|
params.Set("port", port);
|
|
params.Set("guid", guid.RawString());
|
|
params.Set("axis", axis);
|
|
params.Set("threshold", "0.5");
|
|
params.Set("invert", value < 0 ? "-" : "+");
|
|
return params;
|
|
}
|
|
|
|
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
|
|
s32 button) const {
|
|
Common::ParamPackage params{};
|
|
params.Set("engine", GetEngineName());
|
|
params.Set("port", port);
|
|
params.Set("guid", guid.RawString());
|
|
params.Set("button", button);
|
|
return params;
|
|
}
|
|
|
|
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid,
|
|
s32 hat, u8 value) const {
|
|
Common::ParamPackage params{};
|
|
params.Set("engine", GetEngineName());
|
|
params.Set("port", port);
|
|
params.Set("guid", guid.RawString());
|
|
params.Set("hat", hat);
|
|
params.Set("direction", GetHatButtonName(value));
|
|
return params;
|
|
}
|
|
|
|
Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const {
|
|
Common::ParamPackage params{};
|
|
params.Set("engine", GetEngineName());
|
|
params.Set("motion", 0);
|
|
params.Set("port", port);
|
|
params.Set("guid", guid.RawString());
|
|
return params;
|
|
}
|
|
|
|
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
|
int port, const Common::UUID& guid, const SDL_GamepadBinding& binding) const {
|
|
switch (binding.input_type) {
|
|
case SDL_GAMEPAD_BINDTYPE_NONE:
|
|
break;
|
|
case SDL_GAMEPAD_BINDTYPE_AXIS:
|
|
return BuildAnalogParamPackageForButton(port, guid, binding.input.axis.axis);
|
|
case SDL_GAMEPAD_BINDTYPE_BUTTON:
|
|
return BuildButtonParamPackageForButton(port, guid, binding.input.button);
|
|
case SDL_GAMEPAD_BINDTYPE_HAT:
|
|
return BuildHatParamPackageForButton(port, guid, binding.input.hat.hat,
|
|
static_cast<u8>(binding.input.hat.hat_mask));
|
|
}
|
|
return {};
|
|
}
|
|
|
|
Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
|
int axis_y, float offset_x,
|
|
float offset_y) const {
|
|
Common::ParamPackage params;
|
|
params.Set("engine", GetEngineName());
|
|
params.Set("port", static_cast<int>(identifier.port));
|
|
params.Set("guid", identifier.guid.RawString());
|
|
params.Set("axis_x", axis_x);
|
|
params.Set("axis_y", axis_y);
|
|
params.Set("offset_x", offset_x);
|
|
params.Set("offset_y", offset_y);
|
|
params.Set("invert_x", "+");
|
|
params.Set("invert_y", "+");
|
|
return params;
|
|
}
|
|
|
|
ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return {};
|
|
}
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
if (controller == nullptr) {
|
|
return {};
|
|
}
|
|
|
|
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
|
// We will add those afterwards
|
|
ButtonBindings switch_to_sdl_button;
|
|
|
|
switch_to_sdl_button = GetDefaultButtonBinding(joystick);
|
|
|
|
// Add the missing bindings for ZL/ZR
|
|
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
|
{Settings::NativeButton::ZL, SDL_GAMEPAD_AXIS_LEFT_TRIGGER},
|
|
{Settings::NativeButton::ZR, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER},
|
|
}};
|
|
|
|
// Parameters contain two joysticks return dual
|
|
if (params.Has("guid2")) {
|
|
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
|
|
|
if (joystick2->GetSDLGameController() != nullptr) {
|
|
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
|
switch_to_sdl_axis);
|
|
}
|
|
}
|
|
|
|
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
|
|
}
|
|
|
|
ButtonBindings SDLDriver::GetDefaultButtonBinding(
|
|
const std::shared_ptr<SDLJoystick>& joystick) const {
|
|
// Default SL/SR mapping for other controllers
|
|
auto sll_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
|
|
auto srl_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
|
|
auto slr_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
|
|
auto srr_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
|
|
|
|
if (joystick->IsJoyconLeft()) {
|
|
sll_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE1;
|
|
srl_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE2;
|
|
}
|
|
if (joystick->IsJoyconRight()) {
|
|
slr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2;
|
|
srr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1;
|
|
}
|
|
|
|
return {
|
|
std::pair{Settings::NativeButton::A, SDL_GAMEPAD_BUTTON_EAST},
|
|
{Settings::NativeButton::B, SDL_GAMEPAD_BUTTON_SOUTH},
|
|
{Settings::NativeButton::X, SDL_GAMEPAD_BUTTON_NORTH},
|
|
{Settings::NativeButton::Y, SDL_GAMEPAD_BUTTON_WEST},
|
|
{Settings::NativeButton::LStick, SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
|
{Settings::NativeButton::RStick, SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
|
{Settings::NativeButton::L, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
|
{Settings::NativeButton::R, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
|
{Settings::NativeButton::Plus, SDL_GAMEPAD_BUTTON_START},
|
|
{Settings::NativeButton::Minus, SDL_GAMEPAD_BUTTON_BACK},
|
|
{Settings::NativeButton::DLeft, SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
|
{Settings::NativeButton::DUp, SDL_GAMEPAD_BUTTON_DPAD_UP},
|
|
{Settings::NativeButton::DRight, SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
|
{Settings::NativeButton::DDown, SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
|
{Settings::NativeButton::SLLeft, sll_button},
|
|
{Settings::NativeButton::SRLeft, srl_button},
|
|
{Settings::NativeButton::SLRight, slr_button},
|
|
{Settings::NativeButton::SRRight, srr_button},
|
|
{Settings::NativeButton::Home, SDL_GAMEPAD_BUTTON_GUIDE},
|
|
{Settings::NativeButton::Screenshot, SDL_GAMEPAD_BUTTON_MISC1},
|
|
};
|
|
}
|
|
|
|
ButtonMapping SDLDriver::GetSingleControllerMapping(
|
|
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
|
|
const ZButtonBindings& switch_to_sdl_axis) const {
|
|
ButtonMapping mapping;
|
|
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
|
auto* controller = joystick->GetSDLGameController();
|
|
const auto bindings = GetBindings(controller);
|
|
|
|
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
|
const auto binding = GetBindingForButton(bindings, sdl_button);
|
|
mapping.insert_or_assign(
|
|
switch_button,
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
}
|
|
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
|
const auto binding = GetBindingForAxis(bindings, sdl_axis);
|
|
mapping.insert_or_assign(
|
|
switch_button,
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
}
|
|
|
|
return mapping;
|
|
}
|
|
|
|
ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
|
const std::shared_ptr<SDLJoystick>& joystick2,
|
|
const ButtonBindings& switch_to_sdl_button,
|
|
const ZButtonBindings& switch_to_sdl_axis) const {
|
|
ButtonMapping mapping;
|
|
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
|
auto* controller = joystick->GetSDLGameController();
|
|
auto* controller2 = joystick2->GetSDLGameController();
|
|
const auto bindings = GetBindings(controller);
|
|
const auto bindings2 = GetBindings(controller2);
|
|
|
|
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
|
if (IsButtonOnLeftSide(switch_button)) {
|
|
const auto binding = GetBindingForButton(bindings2, sdl_button);
|
|
mapping.insert_or_assign(
|
|
switch_button,
|
|
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
|
continue;
|
|
}
|
|
const auto binding = GetBindingForButton(bindings, sdl_button);
|
|
mapping.insert_or_assign(
|
|
switch_button,
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
}
|
|
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
|
if (IsButtonOnLeftSide(switch_button)) {
|
|
const auto binding = GetBindingForAxis(bindings2, sdl_axis);
|
|
mapping.insert_or_assign(
|
|
switch_button,
|
|
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
|
continue;
|
|
}
|
|
const auto binding = GetBindingForAxis(bindings, sdl_axis);
|
|
mapping.insert_or_assign(
|
|
switch_button,
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
}
|
|
|
|
return mapping;
|
|
}
|
|
|
|
bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
|
|
switch (button) {
|
|
case Settings::NativeButton::DDown:
|
|
case Settings::NativeButton::DLeft:
|
|
case Settings::NativeButton::DRight:
|
|
case Settings::NativeButton::DUp:
|
|
case Settings::NativeButton::L:
|
|
case Settings::NativeButton::LStick:
|
|
case Settings::NativeButton::Minus:
|
|
case Settings::NativeButton::Screenshot:
|
|
case Settings::NativeButton::ZL:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return {};
|
|
}
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
|
auto* controller = joystick->GetSDLGameController();
|
|
if (controller == nullptr) {
|
|
return {};
|
|
}
|
|
|
|
AnalogMapping mapping = {};
|
|
const auto bindings = GetBindings(controller);
|
|
const auto binding_left_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTX);
|
|
const auto binding_left_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTY);
|
|
if (params.Has("guid2")) {
|
|
const auto identifier = joystick2->GetPadIdentifier();
|
|
PreSetController(identifier);
|
|
PreSetAxis(identifier, binding_left_x.input.axis.axis);
|
|
PreSetAxis(identifier, binding_left_y.input.axis.axis);
|
|
const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis);
|
|
const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis);
|
|
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
|
BuildParamPackageForAnalog(identifier, binding_left_x.input.axis.axis,
|
|
binding_left_y.input.axis.axis,
|
|
left_offset_x, left_offset_y));
|
|
} else {
|
|
const auto identifier = joystick->GetPadIdentifier();
|
|
PreSetController(identifier);
|
|
PreSetAxis(identifier, binding_left_x.input.axis.axis);
|
|
PreSetAxis(identifier, binding_left_y.input.axis.axis);
|
|
const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis);
|
|
const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis);
|
|
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
|
BuildParamPackageForAnalog(identifier, binding_left_x.input.axis.axis,
|
|
binding_left_y.input.axis.axis,
|
|
left_offset_x, left_offset_y));
|
|
}
|
|
const auto binding_right_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTX);
|
|
const auto binding_right_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTY);
|
|
const auto identifier = joystick->GetPadIdentifier();
|
|
PreSetController(identifier);
|
|
PreSetAxis(identifier, binding_right_x.input.axis.axis);
|
|
PreSetAxis(identifier, binding_right_y.input.axis.axis);
|
|
const auto right_offset_x = -GetAxis(identifier, binding_right_x.input.axis.axis);
|
|
const auto right_offset_y = GetAxis(identifier, binding_right_y.input.axis.axis);
|
|
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
|
BuildParamPackageForAnalog(identifier, binding_right_x.input.axis.axis,
|
|
binding_right_y.input.axis.axis, right_offset_x,
|
|
right_offset_y));
|
|
return mapping;
|
|
}
|
|
|
|
MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return {};
|
|
}
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
|
auto* controller = joystick->GetSDLGameController();
|
|
if (controller == nullptr) {
|
|
return {};
|
|
}
|
|
|
|
MotionMapping mapping = {};
|
|
joystick->EnableMotion();
|
|
|
|
if (joystick->HasMotion()) {
|
|
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
|
|
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
|
}
|
|
if (params.Has("guid2")) {
|
|
joystick2->EnableMotion();
|
|
if (joystick2->HasMotion()) {
|
|
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
|
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
|
|
}
|
|
} else {
|
|
if (joystick->HasMotion()) {
|
|
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
|
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
|
}
|
|
}
|
|
|
|
return mapping;
|
|
}
|
|
|
|
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
|
|
if (params.Has("button")) {
|
|
// TODO(German77): Find how to substitute the values for real button names
|
|
return Common::Input::ButtonNames::Value;
|
|
}
|
|
if (params.Has("hat")) {
|
|
return Common::Input::ButtonNames::Value;
|
|
}
|
|
if (params.Has("axis")) {
|
|
return Common::Input::ButtonNames::Value;
|
|
}
|
|
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
|
return Common::Input::ButtonNames::Value;
|
|
}
|
|
if (params.Has("motion")) {
|
|
return Common::Input::ButtonNames::Engine;
|
|
}
|
|
|
|
return Common::Input::ButtonNames::Invalid;
|
|
}
|
|
|
|
std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
|
|
switch (direction_value) {
|
|
case SDL_HAT_UP:
|
|
return "up";
|
|
case SDL_HAT_DOWN:
|
|
return "down";
|
|
case SDL_HAT_LEFT:
|
|
return "left";
|
|
case SDL_HAT_RIGHT:
|
|
return "right";
|
|
default:
|
|
return {};
|
|
}
|
|
}
|
|
|
|
u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
|
|
Uint8 direction;
|
|
if (direction_name == "up") {
|
|
direction = SDL_HAT_UP;
|
|
} else if (direction_name == "down") {
|
|
direction = SDL_HAT_DOWN;
|
|
} else if (direction_name == "left") {
|
|
direction = SDL_HAT_LEFT;
|
|
} else if (direction_name == "right") {
|
|
direction = SDL_HAT_RIGHT;
|
|
} else {
|
|
direction = 0;
|
|
}
|
|
return direction;
|
|
}
|
|
|
|
bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return false;
|
|
}
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
if (joystick == nullptr) {
|
|
return false;
|
|
}
|
|
auto* controller = joystick->GetSDLGameController();
|
|
if (controller == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
const auto& axis_x = params.Get("axis_x", 0);
|
|
const auto& axis_y = params.Get("axis_y", 0);
|
|
const auto bindings = GetBindings(controller);
|
|
const auto binding_left_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTX);
|
|
const auto binding_right_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTX);
|
|
const auto binding_left_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTY);
|
|
const auto binding_right_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTY);
|
|
|
|
if (axis_x != binding_left_y.input.axis.axis && axis_x != binding_right_y.input.axis.axis) {
|
|
return false;
|
|
}
|
|
if (axis_y != binding_left_x.input.axis.axis && axis_y != binding_right_x.input.axis.axis) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // namespace InputCommon
|