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- fix va-api not being used on freebsd small thingies dont affect a lot: - removes some pointer indirection (why save pointer to GMMU if its accesible via host1x) - use std::variant<> for decoder - miscelly vp9/v8/h264 opts Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3878 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <vector>
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#include <variant>
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#include "common/common_types.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/host1x/codecs/decoder.h"
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#include "video_core/host1x/codecs/h264.h"
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#include "video_core/host1x/codecs/vp8.h"
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#include "video_core/host1x/codecs/vp9.h"
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namespace Tegra {
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namespace Host1x {
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class Host1x;
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class FrameQueue;
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class Nvdec final : public CDmaPusher {
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public:
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explicit Nvdec(Host1x& host1x, s32 id, u32 syncpt);
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~Nvdec();
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/// Writes the method into the state, Invoke Execute() if encountered
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void ProcessMethod(u32 method, u32 arg) override;
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u32 GetSyncpoint() const {
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return syncpoint;
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}
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private:
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/// Create the decoder when the codec id is set
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void CreateDecoder(NvdecCommon::VideoCodec codec);
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/// Invoke codec to decode a frame
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void Execute();
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NvdecCommon::NvdecRegisters regs{};
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std::variant<
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Decoders::H264,
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Decoders::VP8,
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Decoders::VP9,
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std::monostate
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> decoder = std::monostate{};
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s32 id;
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u32 syncpoint;
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};
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} // namespace Host1x
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} // namespace Tegra
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