eden/src/qt_common/qt_common.h
crueter feb8c5f88e
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[desktop] More qt_common reorganization (#3916)
Ported from QML branch.

Main "big" change is that EmuThread is now a shared state in QtCommon,
not individually managed/passed around by GRenderWindow and MainWindow.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3916
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-05-20 04:49:16 +02:00

51 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_COMMON_H
#define QT_COMMON_H
#include <memory>
#include <QWindow>
#include "core/core.h"
#include "core/file_sys/registered_cache.h"
#include "core/frontend/emu_window.h"
#include "qt_common/render/emu_thread.h"
#include "core/file_sys/vfs/vfs_real.h"
enum class StartGameType {
Normal, // Can use custom configuration
Global, // Only uses global configuration
};
namespace QtCommon {
// TODO: Remove QWidget dependency
extern QWidget* rootObject;
extern std::unique_ptr<Core::System> system;
extern std::shared_ptr<FileSys::RealVfsFilesystem> vfs;
extern std::unique_ptr<FileSys::ManualContentProvider> provider;
extern std::unique_ptr<EmuThread> emu_thread;
extern const QStringList supported_file_extensions;
typedef std::function<bool(std::size_t, std::size_t)> QtProgressCallback;
Core::Frontend::WindowSystemType GetWindowSystemType();
Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window);
void Init(QWidget* root);
void SetupContentProviders();
void SetupHID();
const QString tr(const char* str);
const QString tr(const std::string& str);
std::filesystem::path GetEdenCommand();
} // namespace QtCommon
#endif