eden/src/shader_recompiler/backend
lizzie cb40b310f5
[opengl] fix GL_NV_geometry_shader_passthrough compiler complaints (#3357)
this can be seen immediately on startup of switch sports where the passthru geometry shader will spectacularly fail to compile because the driver complains about re-declaration

this is just a simple and quickie fix for that

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3357
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 00:16:30 +01:00
..
glasm [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918) 2025-11-03 20:20:19 +01:00
glsl [opengl] fix GL_NV_geometry_shader_passthrough compiler complaints (#3357) 2026-01-21 00:16:30 +01:00
spirv Revert "[vk, spir-v] Adding decoration for NonWritable buffers if vertexPipelineStoresAndAtomics" (#3292) 2026-01-10 19:33:12 +01:00
bindings.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00