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Closes #3480 moves the game list model/worker/private stuff to qt_common for later use in QML - `qt_common/game_list/model.{cpp,h}` is the model - `yuzu/game/game_{grid,tree}.*` are the views - `yuzu/game/game_list.cpp` is the presenter This was done very lazily in a manner that "works" while largely maintaining existing structure as much as possible. Most of it is copy-paste, with some bonus reworks/cleanups thrown in. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2015 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QPainter>
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#include "applets/qt_profile_select.h"
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#include "core/frontend/applets/profile_select.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "qt_common/qt_common.h"
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#include "yuzu/util/util.h"
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#ifdef _WIN32
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#include <windows.h>
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#include "common/fs/file.h"
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#endif
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QFont GetMonospaceFont() {
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QFont font(QStringLiteral("monospace"));
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// Automatic fallback to a monospace font on on platforms without a font called "monospace"
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font.setStyleHint(QFont::Monospace);
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font.setFixedPitch(true);
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return font;
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}
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const std::optional<Common::UUID> GetProfileID() {
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// if there's only a single profile, the user probably wants to use that... right?
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const auto& profiles = QtCommon::system->GetProfileManager().FindExistingProfileUUIDs();
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if (profiles.size() == 1) {
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return profiles[0];
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}
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const auto select_profile = [] {
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const Core::Frontend::ProfileSelectParameters parameters{
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.mode = Service::AM::Frontend::UiMode::UserSelector,
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.invalid_uid_list = {},
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.display_options = {},
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.purpose = Service::AM::Frontend::UserSelectionPurpose::General,
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};
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QtProfileSelectionDialog dialog(*QtCommon::system, QtCommon::rootObject, parameters);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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if (dialog.exec() == QDialog::Rejected) {
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return -1;
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}
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return dialog.GetIndex();
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};
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const auto index = select_profile();
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if (index == -1) {
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return std::nullopt;
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}
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const auto uuid =
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QtCommon::system->GetProfileManager().GetUser(static_cast<std::size_t>(index));
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ASSERT(uuid);
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return uuid;
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}
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std::string GetProfileIDString() {
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const auto uuid = GetProfileID();
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if (!uuid)
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return "";
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auto user_id = uuid->AsU128();
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return fmt::format("{:016X}{:016X}", user_id[1], user_id[0]);
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}
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