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• MSAA Fixes: Fixes upload/download for MSAA textures using temporary non-MSAA images. Ensures compatibility with color formats and adds fallbacks for depth/stencil. • Memory fix misallocation: Adds checks for null/zero-length operations in memory management and improves cleanup to avoid crashes (Related to crash issues due to misallocation, RP5 and 865) • Vulkan Initialization (RAII): this almost rewrites the way vulkan initializes to avoid crashes, using a correct order now (thanks @crueter for the initial fix) •Please check before merging: - Test MSAA workflows (especially color/depth transitions and low memory cases). - Verify memory operations (e.g., unmapping zero-length regions). - Check Vulkan object lifetimes and platform-specific behavior. - Check others plataforms beyond android Why is everything in one PR? Otherwise, this is all a big fix, by checking the points above we can create a branch for each one and check them by themselves. I'm not standing still while I'm away, I'm just out of time for now. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/116 Co-authored-by: MrPurple666 <mrpurple666@noreply.localhost> Co-committed-by: MrPurple666 <mrpurple666@noreply.localhost> |
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| .. | ||
| android | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| .clang-format | ||
| CMakeLists.txt | ||