eden/src/shader_recompiler/ir_opt
CamilleLaVey 3d19743d95
[vulkan] Fix regressions found in last stable release (#3953)
This PR aims to fix some regressions found in the latest release 0.2.0, which were a bunch of constant crashes/ random on certain Android devices with issues with the PiP configuration, addressing some problems founds for AMD after the maintenance of 2nd Global Vulkan Maintenance.

-> Fixes Final Fantasy Tactics on AMD (no longer requires of generic bits to work "all commands bit")
-> Fixes some performance regressions on android due to the Tomodachi fix applied globally as common behavior (#3898, #3900)
-> Fixes blittering of screen found on ARM Windows devices and QCOM stock drivers (Android and ARM Windows) related to Mario Kart 8 Deluxe strange blittering in races, caused by a strange race condition with the ResetQueryPool and mostly the workaround for presync
-> Fixes issues on Luigi's Mansion 3 issue where the pause screen became black on AMD due to the early reset of queries.
-> Fixes crashes on Mario Party Jamboree for AMD/ Nvidia.
-> Keeps previous fixes related to crashes on AMD with other games such as Astral Chain, Fire Emblem Three Houses and Xenoblade 3 based on the lack of access to vertex fragment replaced with generic flags.
-> Fixes TOTK RADV skybox lighting.

--------
Credits:
@melod-y
@Gidoly
@MaranBr
@AlexWolff
@Lizzie

And all the people who contributed into the reporting issues/ helping with the bisect.

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3953
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-02 01:06:12 +02:00
..
collect_shader_info_pass.cpp [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
conditional_barrier_pass.cpp shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
constant_propagation_pass.cpp [common] replace Common::BitCast with libc++ provided one (#2774) 2025-10-22 02:56:28 +02:00
dead_code_elimination_pass.cpp Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" 2022-10-25 12:57:25 +08:00
dual_vertex_pass.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
global_memory_to_storage_buffer_pass.cpp revert Align and bias memory stronger 2025-07-11 19:57:21 +02:00
identity_removal_pass.cpp [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#3250) 2026-01-20 02:36:24 +01:00
layer_pass.cpp shader_recompiler: add gl_Layer translation GS for older hardware 2022-12-01 09:51:27 -05:00
lower_fp16_to_fp32.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
lower_fp64_to_fp32.cpp shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
lower_int64_to_int32.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
passes.h Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
position_pass.cpp video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
rescaling_pass.cpp [Settings] Add "Enable Legacy Rescale Pass" Toggle (#3582) 2026-02-26 03:57:25 +01:00
ssa_rewrite_pass.cpp [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
texture_pass.cpp [vulkan] Fix regressions found in last stable release (#3953) 2026-06-02 01:06:12 +02:00
vendor_workaround_pass.cpp shader_recompiler: add byteswap pattern workaround for Nvidia 2023-11-17 22:29:12 -05:00
verification_pass.cpp GCC 12 fixes 2022-04-28 16:50:34 -04:00