eden/src/yuzu/configuration/configure_graphics_advanced.cpp
crueter e4cbcec2f1
[settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)
- Fast GPU now defaults to 256, removed 128 since it's useless.
- Completely reorganized graphics and CPU settings on both platforms.
  Also got rid of Eden's Veil
- Merged some "use ..." settings that weren't really necessary.
- Changed ExtendedDynamicState to be a combo box

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3233
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-30 18:03:09 +01:00

106 lines
3.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <vector>
#include <QLabel>
#include <qnamespace.h>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_graphics_advanced.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
#include "qt_common/config/shared_translation.h"
#include "yuzu/configuration/shared_widget.h"
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(
const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
ui->setupUi(this);
Setup(builder);
SetConfiguration();
checkbox_enable_compute_pipelines->setVisible(false);
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {}
void ConfigureGraphicsAdvanced::Setup(const ConfigurationShared::Builder& builder) {
auto& normal_layout = *ui->normal_target->layout();
auto& hacks_layout = *ui->hacks_target->layout();
// A map will sort the data for us
std::map<u32, QWidget*> normal_hold{};
std::map<u32, QWidget*> hacks_hold{};
// These options are hacks and should probably be changed with caution.
// TODO(crueter) maybe make a separate category RendererHacks?
QList<u32> hacks = {
Settings::values.skip_cpu_inner_invalidation.Id(), Settings::values.async_presentation.Id(),
Settings::values.use_asynchronous_shaders.Id(), Settings::values.fast_gpu_time.Id()};
for (auto setting :
Settings::values.linkage.by_category[Settings::Category::RendererAdvanced]) {
ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
const auto id = setting->Id();
if (hacks.contains(id)) {
hacks_hold.emplace(id, widget);
} else {
normal_hold.emplace(id, widget);
}
// Keep track of enable_compute_pipelines so we can display it when needed
if (setting->Id() == Settings::values.enable_compute_pipelines.Id()) {
checkbox_enable_compute_pipelines = widget;
}
}
for (const auto& [id, widget] : normal_hold) {
normal_layout.addWidget(widget);
}
for (const auto& [id, widget] : hacks_hold) {
hacks_layout.addWidget(widget);
}
}
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
const bool is_powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(is_powered_on);
}
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGraphicsAdvanced::ExposeComputeOption() {
checkbox_enable_compute_pipelines->setVisible(true);
}