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Ternary operator is optimized by the compiler whereas std::min() is meant to return a value. I've noticed a 5%-10% emulation speed increase. |
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| .. | ||
| debug_data.h | ||
| shader.cpp | ||
| shader.h | ||
| shader_interpreter.cpp | ||
| shader_interpreter.h | ||
| shader_jit_x64.cpp | ||
| shader_jit_x64.h | ||
| shader_jit_x64_compiler.cpp | ||
| shader_jit_x64_compiler.h | ||