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This PR removes the obsolete logic of LRU-cache within, removing old and dead code, allows Android to avoid unnecesary usage of memory caching, aside to prevent some old bugs to arise in other systems that allows NCE, improves a small margin of performance and makes memory ram consumption overall better, by 300 - 500mb, revealing that part of the code was still active, even if LRU wasn't enabled. Signed-off-by: lizzie <lizzie@eden-emu.dev> Signed-off-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3500 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
213 lines
14 KiB
C++
213 lines
14 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <common/settings_common.h>
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#include "common/common_types.h"
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#include "common/settings_setting.h"
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#include "common/settings_enums.h"
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namespace AndroidSettings {
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struct GameDir {
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std::string path;
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bool deep_scan = false;
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};
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struct OverlayControlData {
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std::string id;
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bool enabled;
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std::pair<double, double> landscape_position;
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std::pair<double, double> portrait_position;
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std::pair<double, double> foldable_position;
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float individual_scale;
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};
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struct Values {
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Settings::Linkage linkage;
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// Path settings
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std::vector<GameDir> game_dirs;
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// Android
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Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
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Settings::Category::Android};
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Settings::Setting<s32> screen_layout{linkage,
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5,
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"screen_layout",
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Settings::Category::Android,
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Settings::Specialization::Default,
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true,
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true};
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Settings::Setting<s32> vertical_alignment{linkage,
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0,
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"vertical_alignment",
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Settings::Category::Android,
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Settings::Specialization::Default,
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true,
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true};
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Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path",
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Settings::Category::GpuDriver};
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Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android};
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Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
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Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
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Settings::Category::Android};
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Settings::Setting<s32> app_language{linkage, 0, "app_language", Settings::Category::Android};
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Settings::Setting<bool> enable_update_checks{linkage, true, "enable_update_checks",
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Settings::Category::Android};
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Settings::Setting<bool> enable_folder_button{linkage, true, "enable_folder_button",
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Settings::Category::Android};
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Settings::Setting<bool> enable_qlaunch_button{linkage, false, "enable_qlaunch_button",
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Settings::Category::Android};
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// Input/performance overlay settings
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std::vector<OverlayControlData> overlay_control_data;
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Settings::Setting<s32> overlay_scale{linkage, 50, "control_scale",
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Settings::Category::Overlay};
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Settings::Setting<s32> overlay_opacity{linkage, 100, "control_opacity",
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Settings::Category::Overlay};
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Settings::Setting<bool> joystick_rel_center{linkage, true, "joystick_rel_center",
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Settings::Category::Overlay};
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Settings::Setting<bool> dpad_slide{linkage, true, "dpad_slide",
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Settings::Category::Overlay};
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Settings::Setting<bool> haptic_feedback{linkage, true, "haptic_feedback",
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Settings::Category::Overlay};
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Settings::Setting<bool> show_performance_overlay{linkage, true, "show_performance_overlay",
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Settings::Category::Overlay,
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Settings::Specialization::Paired, true,
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true};
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Settings::Setting<bool> enable_input_overlay_auto_hide{linkage, false,
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"enable_input_overlay_auto_hide",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true,
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true,};
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Settings::Setting<u32> input_overlay_auto_hide{linkage, 5, "input_overlay_auto_hide",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true, &enable_input_overlay_auto_hide};
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Settings::Setting<bool> hide_overlay_on_controller_input{linkage, false,
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"hide_overlay_on_controller_input",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true,
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true};
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Settings::Setting<bool> perf_overlay_background{linkage, false, "perf_overlay_background",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true,
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true,
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&show_performance_overlay};
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Settings::Setting<s32> perf_overlay_position{linkage, 0, "perf_overlay_position",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_fps{linkage, true, "show_fps",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_frame_time{linkage, false, "show_frame_time",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_app_ram_usage{linkage, false, "show_app_ram_usage",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_system_ram_usage{linkage, false, "show_system_ram_usage",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_bat_temperature{linkage, false, "show_bat_temperature",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<Settings::TemperatureUnits> bat_temperature_unit{linkage,
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Settings::TemperatureUnits::Celsius,
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"bat_temperature_unit",
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Settings::Category::Overlay,
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Settings::Specialization::Default,
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true, true,
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&show_bat_temperature};
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Settings::Setting<bool> show_power_info{linkage, false, "show_power_info",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_shaders_building{linkage, true, "show_shaders_building",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
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Settings::Category::Overlay};
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Settings::Setting<bool> overlay_snap_to_grid{linkage, false, "overlay_snap_to_grid",
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Settings::Category::Overlay};
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Settings::Setting<s32> overlay_grid_size{linkage, 32, "overlay_grid_size",
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Settings::Category::Overlay};
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Settings::Setting<bool> touchscreen{linkage, true, "touchscreen",
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Settings::Category::Overlay};
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Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer",
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Settings::Category::Overlay};
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/// DEVICE/SOC OVERLAY
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Settings::Setting<bool> show_soc_overlay{linkage, true, "show_soc_overlay",
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Settings::Category::Overlay,
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Settings::Specialization::Paired, true, true};
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Settings::Setting<bool> show_build_id{linkage, true, "show_build_id",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_driver_version{linkage, true, "show_driver_version",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_device_model{linkage, true, "show_device_model",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_gpu_model{linkage, true, "show_gpu_model",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> show_soc_model{linkage, true, "show_soc_model",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_soc_overlay};
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Settings::Setting<bool> show_fw_version{linkage, true, "show_firmware_version",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_performance_overlay};
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Settings::Setting<bool> soc_overlay_background{linkage, false, "soc_overlay_background",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true,
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true,
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&show_soc_overlay};
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Settings::Setting<s32> soc_overlay_position{linkage, 2, "soc_overlay_position",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true,
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&show_soc_overlay};
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// MISC
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Settings::Setting<bool> dont_show_driver_shader_warning{linkage, false,
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"dont_show_driver_shader_warning",
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Settings::Category::Android, Settings::Specialization::Default, true, true};
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Settings::Setting<bool> enable_quick_settings{linkage, true,
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"enable_quick_settings",
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Settings::Category::Android, Settings::Specialization::Default, true,
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false};
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};
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extern Values values;
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} // namespace AndroidSettings
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