using System; using System.Linq; using System.Collections.Generic; using Microsoft.VisualBasic; using System.IO.MemoryMappedFiles; class Program { static void Main() { List allItems = ItemLoader.LoadAllItems("data/items.json"); List allMoves = MoveLoader.LoadAllMoves("data/moves.json"); Player user = new("Tanner", 100, 90, 20, 20, [], []); user.DisplayStats(); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Super Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Hyper Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Elixir")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Dagger")); user.Moves.Add(allMoves.FirstOrDefault(m => m.Name == "Stab")); } }