using System; using System.Linq; using System.Collections.Generic; using Microsoft.VisualBasic; class Program { static void Main() { List allItems = ItemLoader.LoadAllItems("data/items.json"); Player user = new("Tanner", [], 100, 90, 20, 20); user.DisplayStats(); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Super Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Hyper Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Elixir")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Dagger")); Console.WriteLine("Do you want to use your Potion? (Y/N)"); string? input = Console.ReadLine().ToUpper(); Console.WriteLine("\n"); if (input == "Y") { user.UseHealingItem((HealingItem)user.Inventory.FirstOrDefault(m => m.Name == "Potion")); } user.DisplayStats(); } }