using System; using System.Linq; using System.Collections.Generic; using Microsoft.VisualBasic; class Program { static void Main() { List allItems = ItemLoader.LoadAllItems("data/items.json"); Player user = new("Tanner", [], 100, 90, 20, 20); Console.WriteLine($"{user.Name} has {user.CurrentHealth}/{user.MaxHealth} Hit Points.\n"); Console.WriteLine($"{user.Name} has {user.CurrentMPoints}/{user.MaxMPoints} Mana Points.\n"); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Super Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Hyper Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Elixir")); Console.WriteLine($"{user.Name}'s current inventory:"); foreach (var inv in user.RetrieveInventory()) { Console.WriteLine($"{inv.Key}: {inv.Value}"); } Console.WriteLine("Do you want to use your Potion? (Y/N)"); string input = Console.ReadLine().ToUpper(); if (input == "Y") { user.UseHealingItem((HealingItem)user.Inventory.FirstOrDefault(m => m.Name == "Potion")); user.Inventory.Remove(user.Inventory.FirstOrDefault(m => m.Name == "Potion")); } Console.WriteLine($"{user.Name} has {user.CurrentHealth}/{user.MaxHealth} Hit Points.\n"); Console.WriteLine($"\n{user.Name}'s current inventory:"); foreach (var inv in user.RetrieveInventory()) { Console.WriteLine($"{inv.Key}: {inv.Value}"); } } }