MiniRPG/scripts/loaders/ItemConverter.cs

48 lines
1.5 KiB
C#

using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
public class ItemConverter : JsonConverter<Item>
{
//Overrides the ReadJson function.
public override Item ReadJson(JsonReader reader, Type objectType, Item? existingValue, bool hasExistingValue, JsonSerializer serializer)
{
//Load the raw JSON object from the reader.
JObject obj = JObject.Load(reader);
// Read the "Type" field
string? type = obj["Type"]?.ToString();
//Create a temporary item object.
Item item;
//Uses the Type field to determine what kind of object to create, to allow for a mixed list.
switch (type)
{
case "Healing":
item = new HealingItem("", "", 0);
break;
case "Support":
item = new SupportItem("", "");
break;
case "Weapon":
item = new WeaponItem("", "", 0);
break;
default:
throw new JsonSerializationException($"Unknown item type: {type}");
}
// Populate the item with values from JSON
serializer.Populate(obj.CreateReader(), item);
return item;
}
//Overrides the default WriteJson method to allow for our different items.
public override void WriteJson(JsonWriter writer, Item? value, JsonSerializer serializer)
{
JObject obj = JObject.FromObject(value, serializer);
obj.WriteTo(writer);
}
}