48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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public class ItemConverter : JsonConverter<Item>
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{
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//Overrides the ReadJson function.
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public override Item ReadJson(JsonReader reader, Type objectType, Item? existingValue, bool hasExistingValue, JsonSerializer serializer)
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{
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//Load the raw JSON object from the reader.
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JObject obj = JObject.Load(reader);
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// Read the "Type" field
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string? type = obj["Type"]?.ToString();
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//Create a temporary item object.
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Item item;
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//Uses the Type field to determine what kind of object to create, to allow for a mixed list.
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switch (type)
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{
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case "Healing":
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item = new HealingItem("", "", 0);
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break;
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case "Support":
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item = new SupportItem("", "");
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break;
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case "Weapon":
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item = new WeaponItem("", "", 0);
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break;
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default:
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throw new JsonSerializationException($"Unknown item type: {type}");
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}
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// Populate the item with values from JSON
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serializer.Populate(obj.CreateReader(), item);
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return item;
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}
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//Overrides the default WriteJson method to allow for our different items.
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public override void WriteJson(JsonWriter writer, Item? value, JsonSerializer serializer)
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{
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JObject obj = JObject.FromObject(value, serializer);
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obj.WriteTo(writer);
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}
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}
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