Set up player movement and collision detection.
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parent
a19e85e101
commit
21037cd792
14 changed files with 247 additions and 9 deletions
29
Scenes/main.tscn
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Scenes/main.tscn
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Scenes/main.tscn270932067.tmp
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Scenes/main.tscn270932067.tmp
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Scenes/main.tscn313694527.tmp
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Scenes/main.tscn313694527.tmp
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Scenes/main.tscn320175946.tmp
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Scenes/main.tscn320175946.tmp
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Scenes/player.tscn
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Scenes/player.tscn
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@ -0,0 +1,20 @@
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[gd_scene load_steps=4 format=3 uid="uid://syx6ov00a585"]
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[ext_resource type="Script" uid="uid://ohb2t6o7wr1u" path="res://Scripts/player.gd" id="1_cvnsp"]
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[ext_resource type="Texture2D" uid="uid://btqnhg54e1p66" path="res://Sprites/png/spritesheet.png" id="2_6t5aa"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jjgbg"]
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size = Vector2(16, 16)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_cvnsp")
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2_6t5aa")
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hframes = 2
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vframes = 2
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[node name="Camera" type="Camera2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_jjgbg")
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3
Scripts/al_globals.gd
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Scripts/al_globals.gd
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extends Node
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var gravity : float = 500
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1
Scripts/al_globals.gd.uid
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Scripts/al_globals.gd.uid
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@ -0,0 +1 @@
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uid://c7qrd8m61xgmq
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41
Scripts/player.gd
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Scripts/player.gd
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@ -0,0 +1,41 @@
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extends CharacterBody2D
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@onready var tile_layer : TileMapLayer = $"../TileMap"
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@export var acceleration : float = 50
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@export var braking : float = 20
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@export var move_speed : float = 100
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var move_input : float
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func _physics_process(delta: float) -> void:
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#Horizontal movement.
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move_input = Input.get_axis("move_left", "move_right")
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if move_input != 0:
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velocity.x = lerp(velocity.x, move_input * move_speed, acceleration * delta)
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else:
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velocity.x = lerp(velocity.x, 0.0, braking * delta)
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#Vertical movement.
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velocity.y += al_globals.gravity * delta
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if Input.is_action_just_pressed("flip"):
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al_globals.gravity *= -1
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move_and_slide() #Allow physics control.
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spike_detection() #Checks for tiles with the "Spike" custom data enabled.
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func spike_detection() -> void:
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#Adapted from Godot forum post.
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#Get current tile, and then put the data from it into a variable.
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var tile_coord = tile_layer.local_to_map(tile_layer.to_local(global_position))
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var tile_data = tile_layer.get_cell_tile_data(tile_coord)
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#If it has data, check for it. If it has the "spike" custom data, ensure the gravity is set back to normal, and then reset the level.
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if tile_data:
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var custom_data = tile_data.get_custom_data("spike")
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if custom_data == true:
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if al_globals.gravity < 0:
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al_globals.gravity *= -1
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get_tree().change_scene_to_file("res://Scenes/main.tscn")
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1
Scripts/player.gd.uid
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Scripts/player.gd.uid
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uid://ohb2t6o7wr1u
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BIN
Sprites/af/spritesheet.af
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BIN
Sprites/af/spritesheet.af
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BIN
Sprites/png/spritesheet.png
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BIN
Sprites/png/spritesheet.png
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After Width: | Height: | Size: 1.9 KiB |
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@ -2,16 +2,16 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dd6u124s0hsde"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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uid="uid://btqnhg54e1p66"
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path="res://.godot/imported/spritesheet.png-a2ccbc152119c25d94640044aa7d9968.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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source_file="res://Sprites/png/spritesheet.png"
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dest_files=["res://.godot/imported/spritesheet.png-a2ccbc152119c25d94640044aa7d9968.ctex"]
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[params]
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@ -38,6 +38,3 @@ process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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1
icon.svg
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icon.svg
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@ -1 +0,0 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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Before Width: | Height: | Size: 995 B |
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@ -11,9 +11,33 @@ config_version=5
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[application]
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config/name="TheFlipSide"
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run/main_scene="res://Scenes/main.tscn"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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al_globals="*res://Scripts/al_globals.gd"
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[dotnet]
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project/assembly_name="TheFlipSide"
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[input]
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flip={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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