From 8162b33c7d92673b36d75b402d0b29681f906860 Mon Sep 17 00:00:00 2001 From: Tanner van Teeffelen <37911073+TannerVT@users.noreply.github.com> Date: Wed, 18 Mar 2026 15:25:01 -0400 Subject: [PATCH] Refactored tile data detection into a match statement. --- Scripts/player.gd | 1 - 1 file changed, 1 deletion(-) diff --git a/Scripts/player.gd b/Scripts/player.gd index 5a42260..d77bff0 100644 --- a/Scripts/player.gd +++ b/Scripts/player.gd @@ -20,7 +20,6 @@ func _ready() -> void: #Loads in all of the custom tile data from the Tile Map Layer. for i in range(tile_layer.tile_set.get_custom_data_layers_count()): tile_map_custom_data.append(tile_layer.tile_set.get_custom_data_layer_name(i)) - print(tile_map_custom_data) #Triggers fade in animation, and then triggers respawn script. transition_rect.fade_in()