Started particle system.
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5 changed files with 55 additions and 10 deletions
10
Materials/Particles/down_particles.tres
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10
Materials/Particles/down_particles.tres
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@ -0,0 +1,10 @@
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[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://ck13qte606w1j"]
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[resource]
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particle_flag_disable_z = true
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emission_shape_offset = Vector3(0, -8, 0)
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emission_shape = 1
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emission_sphere_radius = 7.35
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gravity = Vector3(0, -98, 0)
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scale_max = 5.0
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color = Color(0, 0, 0, 1)
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10
Materials/Particles/up_particles.tres
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10
Materials/Particles/up_particles.tres
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[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://c81obsijtfpwq"]
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[resource]
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particle_flag_disable_z = true
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emission_shape_offset = Vector3(0, -8, 0)
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emission_shape = 1
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emission_sphere_radius = 7.35
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gravity = Vector3(0, 98, 0)
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scale_max = 2.0
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color = Color(0, 0, 0, 1)
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://syx6ov00a585"]
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[gd_scene load_steps=5 format=3 uid="uid://syx6ov00a585"]
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[ext_resource type="Script" uid="uid://ohb2t6o7wr1u" path="res://Scripts/player.gd" id="1_cvnsp"]
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[ext_resource type="Texture2D" uid="uid://btqnhg54e1p66" path="res://Sprites/png/spritesheet.png" id="2_6t5aa"]
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[ext_resource type="Material" uid="uid://ck13qte606w1j" path="res://Materials/Particles/down_particles.tres" id="2_vgqql"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jjgbg"]
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size = Vector2(16, 16)
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@ -9,6 +10,12 @@ size = Vector2(16, 16)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_cvnsp")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
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emitting = false
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amount = 100
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lifetime = 3.3699999999999997
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process_material = ExtResource("2_vgqql")
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2_6t5aa")
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hframes = 2
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@ -16,3 +23,8 @@ vframes = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_jjgbg")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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rect = Rect2(-8, -8, 16, 16)
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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@ -2,6 +2,7 @@ extends CharacterBody2D
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@onready var tile_layer : TileMapLayer = $"../TileMapLayer"
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@onready var level : Node2D = $".."
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@onready var particles : GPUParticles2D = $GPUParticles2D
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@export_category("Movement")
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@export var acceleration : float = 50
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@ -16,6 +17,8 @@ func _ready() -> void:
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func _physics_process(delta: float) -> void:
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print(velocity.y)
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if dead == false:
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#Horizontal movement.
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move_input = Input.get_axis("move_left", "move_right")
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@ -29,6 +32,9 @@ func _physics_process(delta: float) -> void:
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if Input.is_action_just_pressed("flip") and (is_on_floor() or is_on_ceiling()):
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al_globals.gravity *= -1
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if velocity.y > 500:
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particles.emitting = true
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move_and_slide() #Allow physics control.
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spike_detection() #Checks for tiles with the "Spike" custom data enabled.
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@ -44,19 +50,19 @@ func spike_detection() -> void:
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if tile_data:
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var custom_data = tile_data.get_custom_data("spike")
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if custom_data == true:
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death()
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await get_tree().create_timer(1).timeout
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respawn()
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death(false)
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func death() -> void:
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func death(fallen: bool) -> void:
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dead = true
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velocity.x = 0
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velocity.y = 0
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scale.x = lerp(scale.x, 0.0, 0.1)
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scale.y = lerp(scale.y, 0.0, 0.1)
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if !fallen:
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velocity.x = 0
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velocity.y = 0
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scale.x = lerp(scale.x, 0.0, 0.1)
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scale.y = lerp(scale.y, 0.0, 0.1)
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if al_globals.gravity < 0:
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al_globals.gravity *= -1
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await get_tree().create_timer(1.0).timeout
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respawn()
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func respawn() -> void:
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dead = false
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@ -66,3 +72,6 @@ func respawn() -> void:
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position.y = level.startPosY
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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if !dead:
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death(true)
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@ -41,3 +41,7 @@ move_right={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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environment/defaults/default_clear_color=Color(1, 1, 1, 1)
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