Started particle system.

This commit is contained in:
Tanner van Teeffelen 2025-12-31 19:01:42 -05:00
parent f28cecde1b
commit 9a09776900
5 changed files with 55 additions and 10 deletions

View file

@ -0,0 +1,10 @@
[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://ck13qte606w1j"]
[resource]
particle_flag_disable_z = true
emission_shape_offset = Vector3(0, -8, 0)
emission_shape = 1
emission_sphere_radius = 7.35
gravity = Vector3(0, -98, 0)
scale_max = 5.0
color = Color(0, 0, 0, 1)

View file

@ -0,0 +1,10 @@
[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://c81obsijtfpwq"]
[resource]
particle_flag_disable_z = true
emission_shape_offset = Vector3(0, -8, 0)
emission_shape = 1
emission_sphere_radius = 7.35
gravity = Vector3(0, 98, 0)
scale_max = 2.0
color = Color(0, 0, 0, 1)

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://syx6ov00a585"]
[gd_scene load_steps=5 format=3 uid="uid://syx6ov00a585"]
[ext_resource type="Script" uid="uid://ohb2t6o7wr1u" path="res://Scripts/player.gd" id="1_cvnsp"]
[ext_resource type="Texture2D" uid="uid://btqnhg54e1p66" path="res://Sprites/png/spritesheet.png" id="2_6t5aa"]
[ext_resource type="Material" uid="uid://ck13qte606w1j" path="res://Materials/Particles/down_particles.tres" id="2_vgqql"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jjgbg"]
size = Vector2(16, 16)
@ -9,6 +10,12 @@ size = Vector2(16, 16)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_cvnsp")
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
emitting = false
amount = 100
lifetime = 3.3699999999999997
process_material = ExtResource("2_vgqql")
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2_6t5aa")
hframes = 2
@ -16,3 +23,8 @@ vframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jjgbg")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
rect = Rect2(-8, -8, 16, 16)
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

View file

@ -2,6 +2,7 @@ extends CharacterBody2D
@onready var tile_layer : TileMapLayer = $"../TileMapLayer"
@onready var level : Node2D = $".."
@onready var particles : GPUParticles2D = $GPUParticles2D
@export_category("Movement")
@export var acceleration : float = 50
@ -16,6 +17,8 @@ func _ready() -> void:
func _physics_process(delta: float) -> void:
print(velocity.y)
if dead == false:
#Horizontal movement.
move_input = Input.get_axis("move_left", "move_right")
@ -29,6 +32,9 @@ func _physics_process(delta: float) -> void:
if Input.is_action_just_pressed("flip") and (is_on_floor() or is_on_ceiling()):
al_globals.gravity *= -1
if velocity.y > 500:
particles.emitting = true
move_and_slide() #Allow physics control.
spike_detection() #Checks for tiles with the "Spike" custom data enabled.
@ -44,19 +50,19 @@ func spike_detection() -> void:
if tile_data:
var custom_data = tile_data.get_custom_data("spike")
if custom_data == true:
death()
await get_tree().create_timer(1).timeout
respawn()
death(false)
func death() -> void:
func death(fallen: bool) -> void:
dead = true
velocity.x = 0
velocity.y = 0
scale.x = lerp(scale.x, 0.0, 0.1)
scale.y = lerp(scale.y, 0.0, 0.1)
if !fallen:
velocity.x = 0
velocity.y = 0
scale.x = lerp(scale.x, 0.0, 0.1)
scale.y = lerp(scale.y, 0.0, 0.1)
if al_globals.gravity < 0:
al_globals.gravity *= -1
await get_tree().create_timer(1.0).timeout
respawn()
func respawn() -> void:
dead = false
@ -66,3 +72,6 @@ func respawn() -> void:
position.y = level.startPosY
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
if !dead:
death(true)

View file

@ -41,3 +41,7 @@ move_right={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
environment/defaults/default_clear_color=Color(1, 1, 1, 1)