@tool extends EditorPlugin # ============================================================================= # Author: Twister # Fancy Search Class # # Addon for Godot # ============================================================================= const FANCY_SEARCH : PackedScene = preload("res://addons/_Godot-IDE_/plugins/fancy_search_class/gui/main.tscn") var pop : Window = null var _c_input : InputEvent = null func _init() -> void: var input : Variant = IDE.get_config("fancy_search_class", "invoke_input") if input is InputEvent: _c_input = input else: _c_input = InputEventKey.new() _c_input.pressed = true _c_input.alt_pressed = true _c_input.keycode = KEY_DELETE IDE.set_config("fancy_search_class", "invoke_input", _c_input) func _input(event: InputEvent) -> void: if event.is_pressed() and event.is_match(_c_input): if !is_instance_valid(pop): pop = FANCY_SEARCH.instantiate() add_child(pop) pop.popup_centered()