extends Node2D @onready var tile_layer : TileMapLayer = $TileMapLayer var startPosX : int = 56 var startPosY : int = 120 var next_level : String = "res://Scenes/main.tscn" func event(): tile_layer.set_cell(Vector2i(3,7), 0, Vector2i(2,0), 0) tile_layer.erase_cell(Vector2i(8,8)) tile_layer.erase_cell(Vector2i(9,8)) tile_layer.erase_cell(Vector2i(10,8))