extends Camera2D @onready var player : CharacterBody2D = $".." @export var camera_speed : float = 6.0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta: float) -> void: position.x = lerp(position.x, player.position.x, camera_speed * delta) position.y = lerp(position.y, player.position.y, camera_speed * delta)