14 lines
362 B
GDScript
14 lines
362 B
GDScript
extends Node2D
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@onready var tile_layer : TileMapLayer = $TileMapLayer
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var startPosX : int = 56
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var startPosY : int = 120
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var next_level : String = "res://Scenes/main.tscn"
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func event():
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tile_layer.set_cell(Vector2i(3,7), 0, Vector2i(2,0), 0)
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tile_layer.erase_cell(Vector2i(8,8))
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tile_layer.erase_cell(Vector2i(9,8))
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tile_layer.erase_cell(Vector2i(10,8))
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