TheFlipSide/Scripts/Levels/test.gd

14 lines
362 B
GDScript

extends Node2D
@onready var tile_layer : TileMapLayer = $TileMapLayer
var startPosX : int = 56
var startPosY : int = 120
var next_level : String = "res://Scenes/main.tscn"
func event():
tile_layer.set_cell(Vector2i(3,7), 0, Vector2i(2,0), 0)
tile_layer.erase_cell(Vector2i(8,8))
tile_layer.erase_cell(Vector2i(9,8))
tile_layer.erase_cell(Vector2i(10,8))