TheFlipSide/Scripts/player_camera.gd

14 lines
495 B
GDScript

extends Camera2D
@onready var player : CharacterBody2D = $".."
@export var camera_speed : float = 6.0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
position.x = lerp(position.x, player.position.x, camera_speed * delta)
position.y = lerp(position.y, player.position.y, camera_speed * delta)