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solves a build issue a ***lot*** of [L4T Megascript](https://github.com/cobalt2727/L4T-Megascript) users were reporting to me on Linux. C++ is definitely not my strong suit, but per https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/pow-powf-powl?view=msvc-170#remarks `pow` has identical behavior in C++ projects. no clue why `powf` worked fine on your environment when developing this but not other people's.
```cmake
[ 98%] Building CXX object src/citra_qt/CMakeFiles/citra_qt.dir/qt_image_interface.cpp.o
/home/runner/azahar/src/citra_qt/notification_led.cpp:56:15: error: no member named 'powf' in namespace 'std'; did you mean simply 'powf'?
56 | float t = std::powf(pwm, 1.f / gamma);
| ^~~~~~~~~
| powf
/usr/include/aarch64-linux-gnu/bits/mathcalls.h:140:1: note: 'powf' declared here
140 | __MATHCALL_VEC (pow,, (_Mdouble_ __x, _Mdouble_ __y));
| ^
/usr/include/math.h:280:3: note: expanded from macro '__MATHCALL_VEC'
280 | __MATHCALL (function, suffix, args)
| ^
/usr/include/math.h:287:3: note: expanded from macro '__MATHCALL'
287 | __MATHDECL (_Mdouble_,function,suffix, args)
| ^
/usr/include/math.h:289:3: note: expanded from macro '__MATHDECL'
289 | __MATHDECL_1(type, function,suffix, args); \
| ^
note: (skipping 1 expansions in backtrace; use -fmacro-backtrace-limit=0 to see all)
/usr/include/math.h:297:15: note: expanded from macro '__MATHDECL_1_IMPL'
297 | extern type __MATH_PRECNAME(function,suffix) args __THROW
| ^
/usr/include/math.h:326:34: note: expanded from macro '__MATH_PRECNAME'
326 | # define __MATH_PRECNAME(name,r) name##f##r
| ^
<scratch space>:97:1: note: expanded from here
97 | powf
| ^
1 error generated.
make[2]: *** [src/citra_qt/CMakeFiles/citra_qt.dir/build.make:1573: src/citra_qt/CMakeFiles/citra_qt.dir/notification_led.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:3481: src/citra_qt/CMakeFiles/citra_qt.dir/all] Error 2
make: *** [Makefile:166: all] Error 2
```
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Ensure the scheduler worker thread has finished processing all dispatched command chunks before the rasterizer cache's garbage collector destroys sentenced surfaces.
The `SETEMIT`/`SETE` instruction only actually encodes 4 bits of possible state,
but this is currently expanded into three separate bytes of
data(four with padding) and requires three separate byte-writes for the x64 and
a64 JITs to write into. These 4 bits from the instruction can instead be
compacted into a singular 1-byte write from the JIT by encoding these 4 bits of
state into a singular byte at JIT-time, and unpacking this data is instead done
by `GeometryEmitter::Emit`. This also allows the serializer to use a singular
byte for all 3 fields now as well.
Allows individual unit-tests to be discovered, tested, and debugged by IDEs without having to run _all_ of the unit-tests just to debug one specific test.
1) Return key on mac now successfully launches a game
2) up and down arrow keys now move focus out of search field and into game list
3) whenever focus goes into game list it ensures a game is selected
The fullscreen hotkey now works differently. It always changes
the fullscreen setting, and attempts to fullscreen both windows
in dual-screen mode *if* they are on different screens. Othewise
it only fullscreens the main screen for consistency between layouts.
Geometry is always saved and restored from UISettings for more
consistency.
Touch pointer rendering is now always enabled, but unless a controller is being used to move the touchscreen cursor, it will be hidden due to the timeout which is also enabled by default.