Ensure that the multisample framebuffer is used rather than the usual one when using a render pass to clear the textures.
That way, a MSAA-render AND resolve is used to clear the textures at the same time.
Ensure that the Multi-Sample texture is used for the destination color image as well. Should the dest image be MSAA too? Or should all the values be resolved into a minimum depth and some combination of stencil-values here?
This should be checking the _new_ value to possibly cull upscaled texture creation rather than the current value of the surface. Fixes broken up render passes when drawing UI in some games.
Try to optimally create the new image handles when a change in res scale or sample-count has actually occured. MSAA images need to be updated too in the case that the resolution scale has changed
Full multi-sample support is when renderpass-2 and depth-stencil-resolve extensions are available and when sample-rate-shading and msaa-storage-images are supported.
Disabled texture units on OpenGL always use a null 2D texture, but there are
cases where the null texture should be a null cubemap rather than a 2D
texture to match the active texture binding state.
Fixes some errors that occur in `OpenGLState::Apply()` found
in Brain Age: Concentration Training.
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Rather than emitting these subroutine functions for _every_ shader, only emit
the subroutines when the `LG2` and `EX2` instructions are actually used.
This saves a good chunk of memory across all shaders.
Inspired by Tanuki3DS.
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* qt: Temporarily fix fullscreen on msys2 builds
* Removed excessive endif comments
We really only need these when nesting ifdefs
* blockRoundedCorners: Invert if condition for readability
---------
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
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solves a build issue a ***lot*** of [L4T Megascript](https://github.com/cobalt2727/L4T-Megascript) users were reporting to me on Linux. C++ is definitely not my strong suit, but per https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/pow-powf-powl?view=msvc-170#remarks `pow` has identical behavior in C++ projects. no clue why `powf` worked fine on your environment when developing this but not other people's.
```cmake
[ 98%] Building CXX object src/citra_qt/CMakeFiles/citra_qt.dir/qt_image_interface.cpp.o
/home/runner/azahar/src/citra_qt/notification_led.cpp:56:15: error: no member named 'powf' in namespace 'std'; did you mean simply 'powf'?
56 | float t = std::powf(pwm, 1.f / gamma);
| ^~~~~~~~~
| powf
/usr/include/aarch64-linux-gnu/bits/mathcalls.h:140:1: note: 'powf' declared here
140 | __MATHCALL_VEC (pow,, (_Mdouble_ __x, _Mdouble_ __y));
| ^
/usr/include/math.h:280:3: note: expanded from macro '__MATHCALL_VEC'
280 | __MATHCALL (function, suffix, args)
| ^
/usr/include/math.h:287:3: note: expanded from macro '__MATHCALL'
287 | __MATHDECL (_Mdouble_,function,suffix, args)
| ^
/usr/include/math.h:289:3: note: expanded from macro '__MATHDECL'
289 | __MATHDECL_1(type, function,suffix, args); \
| ^
note: (skipping 1 expansions in backtrace; use -fmacro-backtrace-limit=0 to see all)
/usr/include/math.h:297:15: note: expanded from macro '__MATHDECL_1_IMPL'
297 | extern type __MATH_PRECNAME(function,suffix) args __THROW
| ^
/usr/include/math.h:326:34: note: expanded from macro '__MATH_PRECNAME'
326 | # define __MATH_PRECNAME(name,r) name##f##r
| ^
<scratch space>:97:1: note: expanded from here
97 | powf
| ^
1 error generated.
make[2]: *** [src/citra_qt/CMakeFiles/citra_qt.dir/build.make:1573: src/citra_qt/CMakeFiles/citra_qt.dir/notification_led.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:3481: src/citra_qt/CMakeFiles/citra_qt.dir/all] Error 2
make: *** [Makefile:166: all] Error 2
```