Commit graph

10977 commits

Author SHA1 Message Date
Wunkolo
bde992baae config: Refactor sample_count to antialiasing setting
Intended to allow for other anti-aliasing methods to be introduced
2026-05-09 20:30:11 -07:00
Wunkolo
8270f0301f renderer_vulkan: Fix Multisample ConvertDS24S8ToRGBA8
Migrate `ResolveTexture` to `BlitHelper`.
If the conversion was multi-sample, do a final resolve at the end of the conversion to ensure the non-multisample textures are updated as well.

Fixes Pokemon!
2026-05-09 20:30:11 -07:00
Wunkolo
468132fb6a renderer_vulkan: Fix MSAA image debug name 2026-05-09 20:30:11 -07:00
Wunkolo
061ea85ba2 renderer_vulkan: Fix multisample framebuffer creation
MSAA renderpasses require the "current" image as the main resolve target, and the MSAA image as the second attachment.
2026-05-09 20:30:11 -07:00
Wunkolo
f233eb522c renderer_vulkan: Fix multisample ClearTextureWithRenderpass
Ensure that the multisample framebuffer is used rather than the usual one when using a render pass to clear the textures.

That way, a MSAA-render AND resolve is used to clear the textures at the same time.
2026-05-09 20:30:11 -07:00
Wunkolo
3593a15046 renderer_vulkan: Fix ConvertDS24S8ToRGBA8 image targets
Ensure that the Multi-Sample texture is used for the destination color image as well. Should the dest image be MSAA too? Or should all the values be resolved into a minimum depth and some combination of stencil-values here?
2026-05-09 20:30:11 -07:00
Wunkolo
9f2f938b7e renderer_vulkan: Fix Surface::ScaleUp scale/sample increase
This should be checking the _new_ value to possibly cull upscaled texture creation rather than the current value of the surface. Fixes broken up render passes when drawing UI in some games.
2026-05-09 20:30:11 -07:00
Wunkolo
dae801da2d renderer_vulkan: Fix MSAA framebuffer target resolve surface
Use the specified type rather than defaulting to the surface's current one(implicit `ImageView` argument).
2026-05-09 20:30:11 -07:00
Wunkolo
55c4e15ceb renderer_vulkan: Fix narrowing byte conversion
Fixes a compilation error on Unix platforms.
2026-05-09 20:30:11 -07:00
Wunkolo
393cc1053b renderer_vulkan: Add TextureRuntime::ResolveTexture
Rather than use a big lambda, just rip this out into a proper function for other blit functions to utilize.
2026-05-09 20:30:11 -07:00
Wunkolo
5e016a42b1 renderer_vulkan: Fix cleanup and debug-naming for d24s8_to_rgba8_ms_comp 2026-05-09 20:30:11 -07:00
Wunkolo
936a6b7cae renderer_vulkan: Fix initialization of image handles
Try to optimally create the new image handles when a change in res scale or sample-count has actually occured. MSAA images need to be updated too in the case that the resolution scale has changed
2026-05-09 20:30:11 -07:00
Wunkolo
f71044da4f renderer_vulkan: Derive framebuffer sample-count from attachments
Derive the framebuffer sample-count from the input color and depth operands. Similar to how `res_scale` is determined.
2026-05-09 20:30:11 -07:00
Wunkolo
e506c50d8b renderer_vulkan: Fix dangling surface reference during msaa resolve
These individual parameters need to be copied as the reference to the surface-object only lasts within the scope of this function.
2026-05-09 20:30:11 -07:00
Wunkolo
4c859d6570 renderer_vulkan: Fix Framebuffer::sample_count move-operator
`sample_count` needs to be move/copied over.

Also reorder the accessor order to match the declaration of variables.
2026-05-09 20:30:10 -07:00
Wunkolo
4f0a9aac8d renderer_vulkan: Fix multisample texture init barrier
Should address the MultiSampled image directly since the multisampled image is just a transient image and not the leading state of the image.
2026-05-09 20:30:10 -07:00
Wunkolo
94e782ad2c renderer_vulkan: Implement multisample texture runtime
This seems to be enough for simple programs to render with MSAA enabled!
2026-05-09 20:30:10 -07:00
Wunkolo
50e011d54a renderer_vulkan: Implement multisample pipeline/renderpass support
Allows multi-sample render passes and graphics pipelines to be created, using sample-rate shading rather than coverage-based MSAA.
2026-05-09 20:30:10 -07:00
Wunkolo
3950985c59 rasterizer_cache: Initial support for multi-sample surfaces 2026-05-09 20:30:10 -07:00
Wunkolo
57b82a9d66 vk_instance: Add detection of MSAA features
Full multi-sample support is when renderpass-2 and depth-stencil-resolve extensions are available and when sample-rate-shading and msaa-storage-images are supported.
2026-05-09 20:30:10 -07:00
Wunkolo
ad82b2ca76 vk_blit_helper: Add d24s8_to_rgba8_ms_comp
Helper host-shader for blitting multi-sampled DS24S8 textures to multi-sampled RGBA8
2026-05-09 20:30:10 -07:00
Wunkolo
dabbf7c1a6 config: Add sample_count renderer option
Option is only enabled when the renderer is set to Vulkan, for now.
2026-05-09 20:30:10 -07:00
OpenSauce04
dbe7fd979f cmake: Add EXCLUDE_FROM_ALL to targets where applicable 2026-05-09 14:01:56 +01:00
PabloMK7
1c7c7a5f1b
svc: Fix instruction cache invalidation only affecting current core (#2100) 2026-05-09 14:03:55 +02:00
OpenSauce04
bf59d26c48 externals: Update dllwalker to commit 2f8b349 2026-05-09 10:32:52 +01:00
OpenSauce04
652fc02175 ci: Implement MXE CI/CD build job 2026-05-09 10:32:52 +01:00
OpenSauce04
854e198196 cmake: Implemented bundle target for MXE builds
Just copies the content of bin/<type>/ to bundle/
2026-05-09 10:32:52 +01:00
OpenSauce04
5ecd402811 cmake: Explicitly use gcc-ar instead of ar for MXE builds 2026-05-09 10:32:52 +01:00
OpenSauce04
0ce2a30d20 Implement proper DLL resolution for MXE builds 2026-05-09 10:32:52 +01:00
OpenSauce04
644a181aff cmake: Explicitly disable BUILD_SHARED_LIBS 2026-05-09 10:32:52 +01:00
OpenSauce04
422c7865a3 For Linux --> Windows cross-compilation, copy all cross-compiled DLLs during build
As per the comment, this is just to get the build functioning pending a real solution
2026-05-09 10:32:52 +01:00
OpenSauce04
ca99574700 tests: Don't run catch_discover_tests when cross-compiling to a different OS 2026-05-09 10:32:52 +01:00
OpenSauce04
f902010f04 externals: Don't fall back to bundled OpenSSL if USE_SYSTEM_OPENSSL is enabled 2026-05-09 10:32:52 +01:00
PabloMK7
929a51afc6
audio: Add option to simulate headphones plugged in (#2099)
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2026-05-08 15:19:53 +02:00
PabloMK7
260f08c497
core: Add async filesystem operations (#2098) 2026-05-08 11:35:47 +02:00
PabloMK7
921ea178b9
ui: Made rom loading errors more clear and user friendly (#2097)
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2026-05-07 20:39:30 +02:00
PabloMK7
b540725090
Revamp GDB implemenation and add a some minor debug features (#2086)
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2026-05-07 13:48:35 +02:00
PabloMK7
5ddbaeae23
gsp: Fix GPU interrupt queue and add GPU timing emulation (#2095)
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2026-05-07 01:36:21 +02:00
OpenSauce04
b081f800a4 Revert "ci: Override Android SDK Ninja with newer version"
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This reverts commit eee7f076ee.
2026-05-04 17:40:37 +01:00
OpenSauce04
76a71d76d4 externals: Revert to a patched version of OpenAL v1.24.1 2026-05-04 17:40:37 +01:00
Rodrigo Iglesias
83eef0012e macOS: normalize SDMC directory filenames (#2080)
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* macOS: normalize SDMC directory filenames

* Guard macOS filename normalization behind __APPLE__

* Guard macOS filename normalization test

* Apply clang-format

* Update license headers
2026-05-03 00:21:53 +02:00
OpenSauce04
ec6a0dd1c8 ci: Migrate Transifex runner to latest tag
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The `transifex` tag has now been removed due to a seperate image no longer being necessary
2026-04-26 15:29:29 +01:00
OpenSauce04
eb498e5ecd qt: Fixed outdated use of qt_add_lupdate 2026-04-26 15:25:38 +01:00
OpenSauce04
4fa793b945 android: Bump NDK and AGP versions
NDK: 27.1.x --> 27.3.x
AGP: 8.13.1 --> 8.13.2
2026-04-26 13:55:16 +01:00
OpenSauce04
5d84dfed91 Fix building w/ OpenAL on OpenBSD
- Explicitly disable Solaris backend on OpenBSD
- Update OpenAL to v1.25.1
2026-04-26 12:52:32 +01:00
OpenSauce04
eee7f076ee ci: Override Android SDK Ninja with newer version 2026-04-26 12:32:49 +01:00
Francesco Saltori
996abd1eaf Remove old CONTRIBUTING.md file
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2026-04-25 21:57:46 +01:00
Wunk
91128d6625
shader_jit: Emit LG2/EX2 subroutines on-demand (#2046)
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Rather than emitting these subroutine functions for _every_ shader, only emit
the subroutines when the `LG2` and `EX2` instructions are actually used.
This saves a good chunk of memory across all shaders.

Inspired by Tanuki3DS.
2026-04-24 20:34:46 +02:00
Eric Warmenhoven
37b6c91de6 libretro: update docker image for mxe github action
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2026-04-24 14:50:09 +01:00
OpenSauce
b6c54ac8c7
Update PR template 2026-04-24 14:04:16 +01:00