This should fix Windows devices with low RAM like 4GB, or anything lower than 8GB.
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4128
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
*nix drivers for NVIDIA doesn't seem to like the increased size.
Windows is fine with it however.
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4116
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Adds a basic carousel view, or essentially a horizontal list a la Android/Qt Quick.
Lacks a lot of niceties like autoscroll, smooth shifts, etc. Will work on those later
Also fixed a bug introduced recently that capped game icon size to 8 at the low end, breaking the None option
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4112
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Prevent the CPU from getting too far ahead of the GPU by limiting pending flushes.
This fixes graphical issues in games that rely on better CPU and GPU synchronization in the Scheduler, such as the flickering bug inside shrines in The Legend of Zelda: Tears of the Kingdom.
This is enabled when the GPU is in Accurate mode.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4085
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>