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Some genius decided to put the entire MainWindow class into main.h and main.cpp, which is not only horrific practice but also completely destroys clangd beyond repair. Please, just don't do this. (this will probably merge conflict to hell and back) Also, fixes a bunch of issues with Ryujinx save data link: - Paths with spaces would cause mklink to fail - Add support for portable directories - Symlink detection was incorrect sometimes(????) - Some other stuff I'm forgetting Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
19 lines
598 B
C++
19 lines
598 B
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "common/common_types.h"
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#include <filesystem>
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#include <optional>
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#pragma once
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namespace QtCommon::FS {
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void LinkRyujinx(std::filesystem::path &from, std::filesystem::path &to);
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const std::filesystem::path GetRyujinxSavePath(const std::filesystem::path &path_hint, const u64 &program_id);
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/// returns FALSE if the dirs are NOT linked
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bool CheckUnlink(const std::filesystem::path& eden_dir,
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const std::filesystem::path& ryu_dir);
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} // namespace QtCommon::FS
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