Added in WeaponItem, and additional testing functions.

This commit is contained in:
Tanner Van Teeffelen 2025-07-10 20:37:44 +00:00
parent 0d65f1e71f
commit 4b4b59b9a3
15 changed files with 49 additions and 9 deletions

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@ -12,10 +12,10 @@ class Program
Player user = new("Tanner", [], 100, 90, 20, 20); Player user = new("Tanner", [], 100, 90, 20, 20);
user.DisplayStats(); user.DisplayStats();
user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Potion"));
user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Super Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Super Potion"));
user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Hyper Potion")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Hyper Potion"));
user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Elixir")); user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Elixir"));
user.Inventory.Add(allItems.FirstOrDefault(m => m.Name == "Dagger"));
Console.WriteLine("Do you want to use your Potion? (Y/N)"); Console.WriteLine("Do you want to use your Potion? (Y/N)");
string? input = Console.ReadLine().ToUpper(); string? input = Console.ReadLine().ToUpper();
@ -23,7 +23,7 @@ class Program
if (input == "Y") if (input == "Y")
{ {
user.UseHealingItem((HealingItem)user.Inventory.FirstOrDefault(m => m.Name == "Potion")); user.UseHealingItem((HealingItem)user.Inventory.FirstOrDefault(m => m.Name == "Super Potion"));
} }
user.DisplayStats(); user.DisplayStats();

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@ -21,5 +21,11 @@
"Name": "Elixir", "Name": "Elixir",
"Description": "A simple potion.", "Description": "A simple potion.",
"Type": "Support" "Type": "Support"
},
{
"Name": "Dagger",
"Description": "Stabby.",
"Type": "Weapon",
"Damage": 5
} }
] ]

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@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("MiniRPG")] [assembly: System.Reflection.AssemblyCompanyAttribute("MiniRPG")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b44401c8d7d108f0c10a5464d7c3d52644511ce0")] [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+0d65f1e71f6545910b66ab67a8d835b4d1e2c5f9")]
[assembly: System.Reflection.AssemblyProductAttribute("MiniRPG")] [assembly: System.Reflection.AssemblyProductAttribute("MiniRPG")]
[assembly: System.Reflection.AssemblyTitleAttribute("MiniRPG")] [assembly: System.Reflection.AssemblyTitleAttribute("MiniRPG")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]

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@ -1 +1 @@
c3f2c804e2ee64e4e07e15b987abb29b0956207f6714fc9b00396faa7781a1ea 0dc65c6434da51f383575019fc82ae4b29b68e54caebc8f898b0bbe37447dce3

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@ -1 +1 @@
552d7776ba252b8ba7a98c694923b3d159470fb983c96ce88fa765b810f80c32 6b3357f22fac92c605e1eb42055d105ac36a261e46edee8677ddb0fa786a34ba

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@ -26,6 +26,10 @@ public class ItemConverter : JsonConverter<Item>
item = new SupportItem("", ""); item = new SupportItem("", "");
break; break;
case "Weapon":
item = new WeaponItem("", "", 0);
break;
default: default:
throw new JsonSerializationException($"Unknown item type: {type}"); throw new JsonSerializationException($"Unknown item type: {type}");
} }

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@ -10,4 +10,9 @@ public class HealingItem : Item
{ {
Console.WriteLine("Healing item has been used"); Console.WriteLine("Healing item has been used");
} }
public override Item Clone()
{
return new HealingItem(Name, Description, HealingAmount);
}
} }

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@ -2,16 +2,23 @@ public class Item
{ {
public string Name { get; set; } public string Name { get; set; }
public string Description { get; set; } public string Description { get; set; }
public int Amount { get; set; }
public virtual string Type { get; set; } public virtual string Type { get; set; }
public Item(string name, string description){
Name = name;
Description = description;
}
public virtual void Action() public virtual void Action()
{ {
Console.WriteLine("Item has been used"); Console.WriteLine("Item has been used");
} }
public Item(string name, string description){ public virtual Item Clone()
Name = name; {
Description = description; return new Item(Name, Description)
{
Type = this.Type
};
} }
} }

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@ -0,0 +1,18 @@
public class WeaponItem : Item
{
public int Damage { get; set; }
public override string Type => "Weapon";
public WeaponItem(string name, string description, int damage) : base(name, description){
Damage = damage;
}
public override void Action()
{
Console.WriteLine("Weapon item has been used");
}
public override Item Clone()
{
return new WeaponItem(Name, Description, Damage);
}
}