Refactored tile data detection into a match statement.

This commit is contained in:
Tanner van Teeffelen 2026-03-18 15:25:01 -04:00
parent 528a8ee453
commit 8162b33c7d

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@ -20,7 +20,6 @@ func _ready() -> void:
#Loads in all of the custom tile data from the Tile Map Layer. #Loads in all of the custom tile data from the Tile Map Layer.
for i in range(tile_layer.tile_set.get_custom_data_layers_count()): for i in range(tile_layer.tile_set.get_custom_data_layers_count()):
tile_map_custom_data.append(tile_layer.tile_set.get_custom_data_layer_name(i)) tile_map_custom_data.append(tile_layer.tile_set.get_custom_data_layer_name(i))
print(tile_map_custom_data)
#Triggers fade in animation, and then triggers respawn script. #Triggers fade in animation, and then triggers respawn script.
transition_rect.fade_in() transition_rect.fade_in()