Commit graph

17 commits

Author SHA1 Message Date
9f9b8516ec Added in debug menu, level 5, removed test levels. 2026-05-04 00:27:27 -04:00
86464d6410 Add respawn signal from Player connecting to BackgroundParticles 2026-04-25 21:18:20 -04:00
32977ba666 Added more levels 2026-04-25 12:29:11 -04:00
c988769e98 Added in background particles. 2026-04-24 01:45:03 -04:00
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528a8ee453 Refactored tile data check into a match statement. 2026-03-18 15:13:37 -04:00
3aa1fe5a3b Added in additional test level 2026-03-18 00:20:58 -04:00
3e1f962a7c Started level 2. 2026-01-30 13:40:02 -05:00
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5da58e4c98 Added in horizontal gravity manipulation. 2026-01-13 13:30:49 -05:00
a3a880f8e4 Implemented fading transition between levels. Fixed respawn bug when falling out of bounds while gravity is flipped. 2026-01-09 22:15:42 -05:00
c51bca1775 Starting work on level transition fade. 2026-01-04 12:43:48 -05:00
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28f8330282 Removed temporary scenes. 2026-01-04 10:50:02 -05:00
b3cfee5121 Added in exit and event sprites in tilemap. Added in custom data in TileMapLayer for them, and created Level 1. 2026-01-02 23:01:22 -05:00
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f36522f1a8 Moved player camera back into Player scene, added top_level property to allow it to follow properly. 2026-01-01 14:45:08 -05:00
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9a09776900 Started particle system. 2025-12-31 19:01:42 -05:00
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7103aba274 Added in various comfort features, animated deaths, camera smooth scrolling. 2025-12-31 13:22:27 -05:00
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60e043e812 Restricted gravity flipping to only work when on a floor or ceiling. 2025-12-31 11:37:06 -05:00
21037cd792 Set up player movement and collision detection. 2025-12-30 22:13:14 -05:00