|
|
32977ba666
|
Added more levels
|
2026-04-25 12:29:11 -04:00 |
|
|
|
c988769e98
|
Added in background particles.
|
2026-04-24 01:45:03 -04:00 |
|
|
|
3aa1fe5a3b
|
Added in additional test level
|
2026-03-18 00:20:58 -04:00 |
|
|
|
a3a880f8e4
|
Implemented fading transition between levels. Fixed respawn bug when falling out of bounds while gravity is flipped.
|
2026-01-09 22:15:42 -05:00 |
|
|
|
c51bca1775
|
Starting work on level transition fade.
|
2026-01-04 12:43:48 -05:00 |
|
|
|
b3cfee5121
|
Added in exit and event sprites in tilemap. Added in custom data in TileMapLayer for them, and created Level 1.
|
2026-01-02 23:01:22 -05:00 |
|
Tanner van Teeffelen
|
f36522f1a8
|
Moved player camera back into Player scene, added top_level property to allow it to follow properly.
|
2026-01-01 14:45:08 -05:00 |
|
Tanner van Teeffelen
|
9a09776900
|
Started particle system.
|
2025-12-31 19:01:42 -05:00 |
|
Tanner van Teeffelen
|
7103aba274
|
Added in various comfort features, animated deaths, camera smooth scrolling.
|
2025-12-31 13:22:27 -05:00 |
|
|
|
21037cd792
|
Set up player movement and collision detection.
|
2025-12-30 22:13:14 -05:00 |
|