Commit graph

20 commits

Author SHA1 Message Date
c988769e98 Added in background particles. 2026-04-24 01:45:03 -04:00
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8162b33c7d Refactored tile data detection into a match statement. 2026-03-18 15:25:01 -04:00
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528a8ee453 Refactored tile data check into a match statement. 2026-03-18 15:13:37 -04:00
3aa1fe5a3b Added in additional test level 2026-03-18 00:20:58 -04:00
3e1f962a7c Started level 2. 2026-01-30 13:40:02 -05:00
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455697778c Added Godot-IDE plugin. 2026-01-27 13:00:27 -05:00
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5da58e4c98 Added in horizontal gravity manipulation. 2026-01-13 13:30:49 -05:00
a3a880f8e4 Implemented fading transition between levels. Fixed respawn bug when falling out of bounds while gravity is flipped. 2026-01-09 22:15:42 -05:00
c51bca1775 Starting work on level transition fade. 2026-01-04 12:43:48 -05:00
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28f8330282 Removed temporary scenes. 2026-01-04 10:50:02 -05:00
b3cfee5121 Added in exit and event sprites in tilemap. Added in custom data in TileMapLayer for them, and created Level 1. 2026-01-02 23:01:22 -05:00
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f36522f1a8 Moved player camera back into Player scene, added top_level property to allow it to follow properly. 2026-01-01 14:45:08 -05:00
9d5fe34ad8 Fixed minor particle issues. 2025-12-31 20:21:41 -05:00
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9a09776900 Started particle system. 2025-12-31 19:01:42 -05:00
f28cecde1b Updated .gitignore to ignore .tmp files generated from scenes. 2025-12-31 13:26:45 -05:00
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12e1cea150 Added .png and .af to Git LFS. 2025-12-31 13:24:24 -05:00
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7103aba274 Added in various comfort features, animated deaths, camera smooth scrolling. 2025-12-31 13:22:27 -05:00
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60e043e812 Restricted gravity flipping to only work when on a floor or ceiling. 2025-12-31 11:37:06 -05:00
21037cd792 Set up player movement and collision detection. 2025-12-30 22:13:14 -05:00
a19e85e101 Initial commit. 2025-12-30 21:06:02 -05:00